ludic/packages/ludic.ui/reload.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

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# reload.ludic - a developer's templates and stylesheets read again when they change on disk: every
# file is re-read in the order it was first loaded (so an import is there before its importer), and
# the screens' state is kept, as React's fast refresh keeps it. True when anything changed.
export function ui_reload(ui_st: mut UiState) -> bool {
var changed = uc_reload(ui_st)
for i in 0 .. len(ui_st.lib_files) {
let f = ui_st.lib_files[i]
if f.disk and lib_text(ui_st, f.path) != f.src { changed = true }
}
if not changed { return false }
ui_st.ui_errs = new []string
if len(ui_st.lib_files) == 0 {
print(`ui: templates reloaded`)
return true
}
let old = ui_st.lib_files
ui_st.lib_files = new []UiFile
ui_st.lib_screen_names = new []string
ui_st.lib_screens = new []UiTpl
ui_st.ui_errs = new []string
for i in 0 .. len(old) {
let f = old[i]
var have = false
for k in 0 .. len(ui_st.lib_files) {
if ui_st.lib_files[k].path == f.path { have = true }
}
if have { continue }
if f.disk { lib_file(ui_st, f.path) } else { ui_load_text(ui_st, f.src, f.path) }
}
uc_invalidate(ui_st)
print(`ui: templates reloaded`)
return true
}