ludic/packages/ludic.wallet
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
..
tests wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
index.ludic refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
package.ludic feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages 2026-09-25 04:29:17 +03:00
README.md feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages 2026-09-25 04:29:17 +03:00
wallet.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00

ludic.wallet

Money carried, in whole units: earned, spent only when it is there, lost when a cost happens anyway, and every change reported. Uses ludic.base and nothing else. Prices, reputation and what a thing costs are the game's; the wallet only holds the money.

import "ludic.wallet"

No ports: the wallet asks the world nothing.

API

wallet_money(), wallet_can(n) what is there, and whether n is
wallet_earn(n) add
wallet_spend(n) -> bool only what is there: false, and nothing spent, when it is not
wallet_lose(n) a cost that happens whether or not it can be paid (a rescue); never below zero
wallet_set(n) exactly n (a starting purse, a correction, the network's word)
wallet_changes() -> Queue<MoneyChanged> the facts: { before, after }, one per change
wallet_system() -> System "wallet", PH_COMMIT: reset, and its save section (wallet_save, wallet_load)

Tests

ludic build packages/ludic.wallet/tests/wallet_test.ludic --headless -o /tmp/wallet_test && /tmp/wallet_test