On Maroon Lake the prune gave home_keep_records(base_app_st, home_st, r: RunRecords, save_app_st) a second save_app_st at the front, and every call a second argument: a state declared after a plain parameter was not counted as declared. It is now, and a call to such a function is never given the state again. `ludic build --check` let the duplicate through and clang refused it; the checker now refuses a function that names two parameters alike (`add names two parameters n`). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| a-hidden-body-still-stands-in-the-sun.md | ||
| a-leaf-is-not-matte.md | ||
| a-lens-and-an-edge.md | ||
| actions.md | ||
| an-aspen-quakes.md | ||
| bind-variable.md | ||
| build-ir-in-temp.md | ||
| check-build.md | ||
| contact-darkening.md | ||
| declared-namespaces.md | ||
| def-from-resource.md | ||
| defaults-views-templates.md | ||
| deps-alias-writes.md | ||
| duplicate-definitions.md | ||
| engine-alias-shadow.md | ||
| expect-eq-strings.md | ||
| expect-floats.md | ||
| friend-of.md | ||
| function-values.md | ||
| generics.md | ||
| leaves-light-and-the-bole.md | ||
| lexer-literals.md | ||
| light-air-and-the-hour.md | ||
| light-you-can-see.md | ||
| lint.md | ||
| listener-return.md | ||
| ludic-deps.md | ||
| ludic-lab.md | ||
| module-layers.md | ||
| module-scope.md | ||
| module-uses.md | ||
| numbers-float-strict.md | ||
| numbers-float.md | ||
| one-wind.md | ||
| open-registry.md | ||
| ports.md | ||
| private-kinds.md | ||
| private-per-module.md | ||
| prune-late-states.md | ||
| queue-owns-count.md | ||
| rain-that-leaves-something.md | ||
| README.md | ||
| redeclared-local-missing-return.md | ||
| registries.md | ||
| render3d-hooks.md | ||
| resources.md | ||
| runtime-on-call.md | ||
| state.md | ||
| still-water.md | ||
| test-generics.md | ||
| test-parallel.md | ||
| test-per-process.md | ||
| text-to-float.md | ||
| the-ground-up-close.md | ||
| the-world-knows-you-are-there.md | ||
| toolchain-r3-fixes.md | ||
| type-checker.md | ||
| unsafe.md | ||
| uses-packages.md | ||
| void-return-error.md | ||
Changesets
A changeset is one small Markdown file describing a single user-facing change,
dropped in this directory. ludic-dev release consumes every changeset here into a new
CHANGELOG.md section, bumps VERSION, and deletes the consumed files.
Format
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
bump:—major,minor, orpatch(SemVer). The release version is bumped by the highest level among the pending changesets (unlessludic-dev release <level>overrides it).type:— the Conventional Commit type (feat,fix,perf,docs, …). It decides which group the change lands in:feat→ Features,fix→ Fixes,perf→ Performance, and so on, in that order. A type with no known heading gets one named after itself.
Writing the body
The body is markdown and reaches the changelog as markdown: it becomes one list item, with continuation lines indented to stay inside it. Nested bullets, blank lines between paragraphs and inline code all survive.
bump: minor
type: feat
**Tiled map support** — load and draw Tiled maps.
- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
- **Collision** — the `collision` layer projects onto the engine tilemap.
Lead with the thing that changed, not with the mechanism. A reader scanning the release should be able to stop after your first clause.
Adding one
Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any
filename works except this README.md, which the release step always skips.
Preview how the next release will read before cutting it — this writes nothing:
ludic-dev release --dry-run