ludic/packages/ludic.base/ecs_grid_file.ludic

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# ludic.base/ecs_grid_file.ludic - where a row is filed follows its columns: a row that has not
# left its cell is not touched, a moved one is relinked, and the buckets double as the rows grow
function grid_refile(g: Grid, r: int, x: float, z: float, on: bool) -> void {
if not on {
grid_unlink(g, r)
return
}
let ix = grid_cell(g, x)
let iz = grid_cell(g, z)
let k = grid_key(ix, iz)
if g.key[r] == k { return }
grid_unlink(g, r)
grid_link(g, r, k, grid_bucket(g, ix, iz))
if g.count > (g.mask + 1) * 2 { grid_rehash(g) }
}
# row `from` becomes row `to` (which is not filed): its neighbours and its bucket follow it
function grid_moved(g: Grid, from: int, to: int) -> void {
let k = g.key[from]
g.key[to] = k
if k < 0 { return }
let p = g.prev[from]
let n = g.next[from]
g.prev[to] = p
g.next[to] = n
if p > 0 { g.next[p - 1] = to + 1 } else { g.head[grid_bucket(g, grid_key_x(k), grid_key_z(k))] = to + 1 }
if n > 0 { g.prev[n - 1] = to + 1 }
g.key[from] = -1
}
# twice the buckets, every filed row linked again where its key now hashes
@alloc_ok("past grid_reserve only: the buckets double once past the most rows filed, and are kept")
function grid_rehash(g: Grid) -> void {
g.mask = g.mask * 2 + 1
g.head = words(g.mask + 1)
g.count = 0
for r in 0 .. len(g.key) {
let k = g.key[r]
if k >= 0 { grid_link(g, r, k, grid_bucket(g, grid_key_x(k), grid_key_z(k))) }
}
}
# buckets enough for `rows` filed rows before a rehash, made now: a rehash in play makes a new
# bucket array and nothing gives the old one back
export function grid_reserve(g: Grid, rows: int) -> void {
while (g.mask + 1) * 2 < rows { grid_rehash(g) }
}