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Rebuild the API Reference around one page per symbol and richer, verified content.
Pages & navigation
- One HTML page per symbol (kw-*, type-*, phase-*, screen-*, fn-*, annot-*, op-*)
instead of a single scrolling page; namespace overview pages (ns-screen …
ns-color) and a searchable index (api.html) with client-side fuzzy search.
- Sticky-header scroll offset (scroll-margin) so a jumped-to entry/param/color is
never hidden, plus a flash highlight on the scrolled-to target.
Deep linking in every snippet & example
- Namespace members split: `Screen`→namespace page, `fill_rectangle`→method page;
`Color`→palette page, `Charcoal`→its swatch — separately.
- Named arguments (`width:`) link to that parameter's anchor on the method page.
- Hover any token for a summary card built from the real API data (symbols.json).
Content & coverage
- Full authoritative surface documented from the compiler: every keyword, type,
the 6 phases (Start/Input/FixedUpdate/Update/LateUpdate/Render, each its own
page), all 22 annotations, namespace methods with parameter docs, builtins,
the world_* reflection ABI, networking, operators — 155 symbols.
- Longer, clearer explanations; "model"/"model instance" terminology, not "entity";
descriptive identifiers in every example (Position{column,row}, Velocity{delta_x,
delta_y}, Health{current,maximum}, Player/Enemy) — no Pos/Seg/x/dx.
- Accuracy fixes from compiler ground-truth: world_count() takes no arg,
world_query_next(property, cursor) arg order, event fields bind by name; dropped
`when` and `module` (not in the self-hosted parser).
Tooling
- inventory.json + check.py: coverage guard (every symbol has a page), duplicate-
token guard, and broken-link guard — fail CI so docs can't drift.
- validate.py: compiles every ```ludic example against bin/ludicc (158 compile).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
55 lines
2.3 KiB
Python
55 lines
2.3 KiB
Python
#!/usr/bin/env python3
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"""Compile-validate every ```ludic example in the docs against the real ludicc.
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Full programs (start with program/module) compile directly; fragments are wrapped
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(as declarations, then as statements) like tools/check-docs.py. Reports failures."""
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import os, re, subprocess, tempfile, sys
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REPO=os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))); LC=os.path.join(REPO,"bin","ludicc")
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FENCE=re.compile(r"```ludic\n(.*?)\n```", re.S)
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DECL=("program","property","model","handler","enum","fn","extern","const","var","ui","event","module","import","scene","machine")
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def first_kw(body):
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for l in body.split("\n"):
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s=l.strip()
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if s and not s.startswith("#"): return s.split("(")[0].split()[0].split("{")[0]
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return ""
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def candidates(body):
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kw=first_kw(body)
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if kw in ("program","module"): return [body]
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d="program DocCheck {\n"+body+"\n}\n"
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s="program DocCheck {\n handler DocS phase Start {\n"+body+"\n }\n}\n"
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return [d,s] if kw in DECL else [s,d]
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def compiles(src, full):
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with tempfile.NamedTemporaryFile("w",suffix=".ludic",delete=False) as f:
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f.write(src); tmp=f.name
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flag=["--emit-llvm","-o",tmp+".ll"] if full else ["--fmt"]
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r=subprocess.run([LC,tmp]+flag,capture_output=True)
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os.unlink(tmp)
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try: os.unlink(tmp+".ll")
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except OSError: pass
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return r.returncode==0, (r.stderr or b"").decode("utf-8","replace").strip().split("\n")[0]
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def files():
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for base in ("docs/language","docs/site/snippets"):
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for root,_,fs in os.walk(os.path.join(REPO,base)):
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for fn in fs:
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if fn.endswith(".md") or fn.endswith(".ludic"): yield os.path.join(root,fn)
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ok=fail=skip=0; fails=[]
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for p in files():
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t=open(p).read()
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blocks=FENCE.findall(t) if p.endswith(".md") else [t]
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for b in blocks:
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if 'import "' in b: skip+=1; continue
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good=False; err=""
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full = first_kw(b) in ("program","module")
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for cand in candidates(b):
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c,e=compiles(cand, full)
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if c: good=True; break
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if not err: err=e
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if good: ok+=1
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else: fail+=1; fails.append((os.path.relpath(p,REPO),err))
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print(f"examples: {ok} compile, {fail} fail, {skip} skipped (import)")
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for p,e in fails: print(f" FAIL {p}: {e[:100]}")
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sys.exit(1 if fail else 0)
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