ludic/docs
Orkuncakilkaya f5e7fe4245 fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a
program of test blocks got "unknown function rng_range". They are
runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed
call nobody defines, and imported by core.ludic for a game. A bare
value_*/json_* call nothing in the program defines splices the value
tree the way Value.* does. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 04:59:48 +03:00
..
language fix(runtime): Random.* in any program; value_* called directly brings the value tree 2026-09-25 04:59:48 +03:00
site feat(cli): install in one command, and call the CLI ludic 2026-09-05 22:01:52 +03:00
CONTROLLERS.md refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
MIGRATION-0.2-to-0.3.md docs: 0.2 -> 0.3 migration guide 2026-09-02 08:37:13 +03:00
PACKAGES.md feat(lang): L6 namespaces declared in Ludic - alias 2026-09-24 02:40:57 +03:00
RFC-POSITION-TYPES.md feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom) 2026-09-02 06:55:37 +03:00
SHIPPING.md feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00