A recipe is `def CraftRecipes key { out, n, ins: [...], ns: [...], station, minutes, hold,
group, learned }`. The pack is the CraftPack port (count, take, add, room, and `leaves`: what
an item leaves once used, so water gives back its bottle); stations are CraftStations (ready,
start), unbound meaning hands only. craft_make hands a click recipe over or starts a timed one
at its station, refunding when the station refuses; the hold runs from the screen that shows it.
Uses ludic.base only; ten tests with a fake pack and fake stations.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
359 B
Text
12 lines
359 B
Text
# system.ludic - crafting as a system: a reset, and nothing saved (a hold never outlives its
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# screen; what a station holds is the station's)
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export function craft_reset() -> void {
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craft_hold_stop()
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q_clear(craft_facts())
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}
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export function craft_system() -> System {
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let s = system_new("crafting", PH_SIMULATE)
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s.reset = fn craft_reset
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return s
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}
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