ludic/examples/modules
Orkuncakilkaya d46f0adb5e fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is
A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private
to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a
type named like one a package exports - is still refused, and the message names the package and the
way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it
without export inside a module of your own`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 06:57:35 +03:00
..
bank wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
crafting feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file 2026-09-25 07:22:05 +03:00
kinds wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
layered feat(lang): layers - module flow in layer app uses base, items 2026-09-25 12:54:15 +03:00
own_uiact/acts fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is 2026-09-26 06:57:35 +03:00
reg feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
station wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
tangle wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
twins wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
valley feat(lang): module NAME uses A, B - a module reaches only the modules it names 2026-09-25 04:06:45 +03:00
friend_of.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
layers.ludic feat(lang): layers - module flow in layer app uses base, items 2026-09-25 12:54:15 +03:00
open_registry.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
own_uiact.ludic fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is 2026-09-26 06:57:35 +03:00
port_vars.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
ports.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
private_kinds.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
private_twins.ludic wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters 2026-09-25 15:31:34 +03:00
recipes.lres feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file 2026-09-25 07:22:05 +03:00
registry_extend.ludic feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file 2026-09-25 07:22:05 +03:00
tangle.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
uses.ludic feat(lang): module NAME uses A, B - a module reaches only the modules it names 2026-09-25 04:06:45 +03:00
visible.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00