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ludic.base
feat(ludic.base): Systems is an open registry - def a system from any module
2026-09-25 05:15:56 +03:00
ludic.clock
feat(ludic.clock): the hours, the day, the moon and a calendar as a mechanic package
2026-09-25 04:20:47 +03:00
ludic.core
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
ludic.dungeon
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
ludic.effects
feat(ludic.effects): timed modifiers as a mechanic package; ludic.base's q_new is queue_new
2026-09-25 04:14:09 +03:00
ludic.gameplay
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.inventory
feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages
2026-09-25 04:29:17 +03:00
ludic.npcai
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.platformer
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.prefs
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
ludic.render3d
feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
2026-09-24 17:26:09 +03:00
ludic.rpg
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
ludic.shooter
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
ludic.tracks
feat(ludic.tracks): prints, their age and reading them as a mechanic package
2026-09-25 04:54:43 +03:00
ludic.ui
feat(ui): ui_scale and ui_box, on-submit, zoom (and a length over a length in calc), on-hold
2026-09-25 03:31:38 +03:00
ludic.wallet
feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages
2026-09-25 04:29:17 +03:00
ludic.weather
feat(ludic.weather): spells of weather as a mechanic package
2026-09-25 04:48:38 +03:00