ludic/selfhost/frontend/registry.ludic

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# registry.ludic — L8: registration by declaration. A registry is a global table of records,
# and each `def` is one entry, written where it belongs rather than as a call in an init
# function somebody has to remember:
#
# registry Furnishings of Furnishing as HF
# def Furnishings chair { name: "Camp chair", cost: 60, seat: true }
#
# The parser collects every def (in source order, across files) and, when the program is read,
# gives the registry its entries as its initializer, a constant per entry holding its index
# (HF_CHAIR - declaration order, so a table saved by position keeps its rule: append, never
# insert), HF_COUNT, and, when the record has a `key: string` field, fills it in and adds
# furnishings_find(key) -> int. Everything generated belongs to the registry's own file, so it
# is in the registry's module and exported only when the registry is.
var g_rg_name: []pointer = new []pointer
var g_rg_type: []pointer = new []pointer
var g_rg_prefix: []pointer = new []pointer
var g_rg_var: []Node = new []Node
var g_rg_open: []int = new []int # 1: `open registry` - other modules may def into it
var g_rg_from: []pointer = new []pointer # its resource file as written, or null
var g_rg_at: []int = new []int # its attributes (@AppendOnly, @ByKey), a group or -1
var g_df_reg: []pointer = new []pointer
var g_df_key: []pointer = new []pointer
var g_df_rec: []Node = new []Node
var g_df_kline: []int = new []int # where its key is written (the schema's)
var g_df_kcol: []int = new []int
var g_df_src: []pointer = new []pointer # the resource file it came from, or "" for a `def`
var g_df_via: []pointer = new []pointer # the declaration that brought it in: file:line
# one def, and where it came from
function df_push(reg: pointer, key: pointer, rec: Node, kline: int, kcol: int, src: pointer, via: pointer) -> void {
push(g_df_reg, reg)
push(g_df_key, key)
push(g_df_rec, rec)
push(g_df_kline, kline)
push(g_df_kcol, kcol)
push(g_df_src, src)
push(g_df_via, via)
}
function reg_upper(s: pointer) -> pointer {
let n = len(s)
let out = bytes(n + 1)
var i = 0
while i < n {
var c = s[i]
if c >= 'a' and c <= 'z' { c = c - 32 }
out[i] = c
i += 1
}
out[n] = 0
return out
}
function reg_lower(s: pointer) -> pointer {
let n = len(s)
let out = bytes(n + 1)
var i = 0
while i < n {
var c = s[i]
if c >= 'A' and c <= 'Z' { c = c + 32 }
out[i] = c
i += 1
}
out[n] = 0
return out
}
# registry NAME of TYPE [as PREFIX]
function parse_registry() -> void {
let pm = g_pm_pending # @PerMap / @Chunked(n) (permap.ludic)
let chunk = g_pm_chunk_pending
pi += 1
let v = node(N_VAR)
v.s = eat_id()
if not is_id("of") { perr(`registry {v.s}: say what it holds - registry {v.s} of SomeRecord`) }
pi += 1
let t = ptype()
var prefix = reg_upper(v.s)
if is_id("as") {
if pm { perr(`registry {v.s}: a @PerMap registry has no 'as PREFIX' - its keys are not known when the game compiles, so it has no constants; find a row by its key with {pm_snake(v.s)}_find`) }
pi += 1
prefix = eat_id()
}
var from: pointer = null
if is_id("from") {
pi += 1
from = toks[pi].text
pi += 1
}
v.ty = "[]" + t
if not pm { push(prog, v) } # a map-scoped table is a state, written when the program is read
push(g_rg_name, v.s)
push(g_rg_type, t)
push(g_rg_prefix, prefix)
push(g_rg_var, v)
push(g_rg_open, 0)
push(g_rg_from, from)
i18n_registry_declared() # i18n.ludic: its @TextKey, before the attributes are taken
push(g_rg_at, at_registry_take()) # attrs.ludic
pm_declared(pm, chunk, v.s)
if from != null and not pm { res_read(v, from) }
}
# def REGISTRY key { field: value, ... }
# def REGISTRY from "file.lres" - every entry of a resource file, as defs of this file's module
function parse_def() -> void {
pi += 1
let reg = eat_id()
if is_id("from") and toks[pi + 1].kind == TK_STR {
let from = toks[pi + 1].text
pi += 2
res_read_into(reg, from, `def {reg} from`)
return
}
let kt = toks[pi]
let key = eat_id()
skipnl()
let rec = record()
df_push(reg, key, rec, kt.line, kt.col, "", `{g_parse_file}:{itoa(kt.line)}`)
}
function reg_find(name: pointer) -> int {
var i = 0
while i < len(g_rg_name) {
if (g_rg_name[i] == name) { return i }
i += 1
}
return -1
}
function reg_rec_has(rec: Node, field: pointer) -> bool {
var i = 0
while i < len(rec.kids) {
if (rec.kids[i].s == field) { return true }
i += 1
}
return false
}
# a generated declaration: the registry's file, line and export
function reg_decl(kind: int, v: Node) -> Node {
let d = node(kind)
d.file = v.file
d.line = v.line
d.vis = v.vis
return d
}
function reg_const(v: Node, name: pointer, value: int) -> void {
let c = reg_decl(N_CONST, v)
c.s = name
c.ty = "int"
let e = node(E_INT)
e.ival = value
e.file = v.file
c.a = e
push(prog, c)
}