ludic/packages/ludic.wildlife/tests/painted_test.ludic

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# painted_test.ludic - a map that paints a species' habitat and a range: its ranges and animals keep
# inside it, the painted range stands where it was painted, and a species with none keeps its rule
import "ludic.wildlife"
import "ludic.base"
import "fake"
program WildPaintedTest {
numbers float
bind WildlifeWorld {
ground: fn fk_ground
water: fn fk_water
forest: fn fk_forest
sight: fn fk_sight
push: fn fk_push
pushed_x: fn fk_pushed_x
pushed_z: fn fk_pushed_z
players: fn fk_players
player_on: fn fk_player_on
player_x: fn fk_x
player_y: fn fk_y
player_z: fn fk_z
hidden: fn fk_is_hidden
noise: fn fk_noise_of
scent: fn fk_scent_of
stillness: fn fk_still_of
wind: fn fk_wind_of
wind_dir: fn fk_wind_to
winterness: fn fk_winter_of
about: fn fk_about_of
per_range: fn fk_one
lures: fn fk_count
lure: fn fk_lure
present: fn fk_present
born: fn fk_on_born
spot: fn fk_spot
habitat_in: fn pt_habitat
range_at: fn pt_range
}
# the deer's habitat is the square x 500..700, z -100..100; its first range is painted at (600, 0)
function pt_habitat(sp: int, x: float, z: float) -> int {
if sp != 0 { return -1 }
if x >= 500.0 and x <= 700.0 and z >= -100.0 and z <= 100.0 { return 1 }
return 0
}
function pt_range(sp: int, k: int, r: WildRange) -> bool {
if sp != 0 or k != 0 { return false }
r.x = 600.0
r.z = 0.0
r.r = 80.0
return true
}
function pt_inside(x: float, z: float) -> bool { return x >= 500.0 and x <= 700.0 and z >= -100.0 and z <= 100.0 }
test "a painted range stands where it was painted, and every deer range and deer keeps to the paint" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
fk_setup(wildlife_st, wildlife_tests_fake_st)
wildlife_spawn(wildlife_st, 0.0, 0.0)
let rs = wildlife_ranges(wildlife_st)
var first = -1
for i in 0 .. len(rs) { if first < 0 and rs[i].sp == 0 { first = i } }
expect(first >= 0)
expect_eq(rs[first].sx, 600.0)
expect_eq(rs[first].r, 80.0)
for i in 0 .. len(rs) { if rs[i].sp == 0 { expect(pt_inside(rs[i].sx, rs[i].sz)) } }
let all = wildlife_all(wildlife_st)
var deer = 0
for i in 0 .. len(all) {
if all[i].sp == 0 {
deer += 1
expect(pt_inside(all[i].x, all[i].z))
}
}
expect(deer >= 1)
}
test "a species with nothing painted keeps its kind's rule" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
fk_setup(wildlife_st, wildlife_tests_fake_st)
expect(wildlife_habitat_of(1, WILD_FOREST, 0.0, 500.0))
expect(not wildlife_habitat_of(1, WILD_FOREST, 0.0, 0.0))
expect(not wildlife_habitat_of(0, WILD_MEADOW, 0.0, 0.0))
expect(wildlife_habitat_of(0, WILD_MEADOW, 550.0, 0.0))
}
}