Fixed the naming inconsistencies the cohesion audit flagged, converging on the domain-first style the bulk of the surface already uses (ui_*, text_*, rng_*, font_load, image_load): - load_png -> png_load (asset loaders were split: font_load/image_load - load_sprites -> sprites_load were domain-first, load_* were verb-first) - setreg -> set_reg (missing underscore vs ui_set_int/ui_set_text) Game builtins resolve to their `rt_` runtime function, so the renames are in runtime/native (rt_png_load, rt_sprites_load, rt_set_reg) plus the ~100 example call sites; `become` lowering in emit_machine now emits @fn_rt_set_reg. Purely a surface rename — every renamed call maps to the same runtime symbol, so behavior and golden renders are byte-identical. Vocabulary + docs updated (ludic_syntax.h, grammar, LudicTokens.kt, LANGUAGE.md, README, SYNTAX-REDESIGN). Reseeded; C-free fixpoint holds; goldens identical; 17/17; vocab clean. Left as-is: os_argc/os_arg (compiler-internal intrinsics, already namespaced and consistent with each other; renaming would need a bootstrap dance for little gain). reg/set_reg keep the getter-bare/setter-set_ shape ui_focused/ui_set_int already use. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
436 lines
12 KiB
Text
436 lines
12 KiB
Text
# ============================================================================
|
|
# image.ludic — PNG decoding, images and sprites, written in Ludic.
|
|
#
|
|
# Replaces the C runtime's image half. Reads a real .png off disk, inflates the
|
|
# IDAT stream with the Ludic DEFLATE decoder next door, reverses the per-scanline
|
|
# filters, and expands whatever colour type the file uses into 0xAARRGGBB.
|
|
#
|
|
# Supported: 8/4/2/1-bit greyscale, 8-bit truecolour, indexed with PLTE/tRNS,
|
|
# greyscale+alpha and RGBA — the same set the C runtime handled.
|
|
# ============================================================================
|
|
|
|
const IMG_MAX: int = 32
|
|
const SPR_MAX: int = 160
|
|
const SPR_SZ: int = 16
|
|
|
|
var img_px: ptr = ptr_null() # IMG_MAX pointers to RGBA buffers
|
|
var img_w: ptr = ptr_null()
|
|
var img_h: ptr = ptr_null()
|
|
var img_n: int = 0
|
|
|
|
var spr_px: ptr = ptr_null() # SPR_MAX * 16 * 16 RGBA pixels, one block
|
|
var spr_n: int = 0
|
|
|
|
fn rt_image_init() -> void {
|
|
img_px = mem_alloc(IMG_MAX * 8)
|
|
img_w = mem_alloc(IMG_MAX * 4)
|
|
img_h = mem_alloc(IMG_MAX * 4)
|
|
spr_px = mem_alloc(SPR_MAX * SPR_SZ * SPR_SZ * 4)
|
|
mem_set(spr_px, 0, SPR_MAX * SPR_SZ * SPR_SZ * 4)
|
|
}
|
|
|
|
# ---- decoding -------------------------------------------------------------
|
|
fn png_be32(b: ptr, at: int) -> int {
|
|
return bor(bor(shl(peek8(b, at), 24), shl(peek8(b, at + 1), 16)),
|
|
bor(shl(peek8(b, at + 2), 8), peek8(b, at + 3)))
|
|
}
|
|
|
|
fn png_tag(b: ptr, at: int, a: int, c: int, d: int, e: int) -> bool {
|
|
if peek8(b, at) != a { return false }
|
|
if peek8(b, at + 1) != c { return false }
|
|
if peek8(b, at + 2) != d { return false }
|
|
if peek8(b, at + 3) != e { return false }
|
|
return true
|
|
}
|
|
|
|
fn rt_read_file(path: str) -> ptr {
|
|
let f = file_open(path, "rb")
|
|
if ptr_is_null(f) { return ptr_null() }
|
|
file_seek(f, 0, 2)
|
|
let n = file_tell(f)
|
|
file_seek(f, 0, 0)
|
|
if n <= 0 { file_close(f); return ptr_null() }
|
|
let buf = mem_alloc(n + 8)
|
|
file_read(f, buf, n)
|
|
file_close(f)
|
|
rt_file_len = n
|
|
return buf
|
|
}
|
|
var rt_file_len: int = 0
|
|
|
|
# decoded image is left in these; -1 width means failure
|
|
var png_w: int = 0
|
|
var png_h: int = 0
|
|
var png_px: ptr = ptr_null()
|
|
|
|
fn rt_decode_png(path: str) -> bool {
|
|
png_w = 0
|
|
png_h = 0
|
|
png_px = ptr_null()
|
|
let d = rt_read_file(path)
|
|
if ptr_is_null(d) { return false }
|
|
let size = rt_file_len
|
|
if size < 8 { mem_free(d); return false }
|
|
if peek8(d, 0) != 137 { mem_free(d); return false }
|
|
if peek8(d, 1) != 80 { mem_free(d); return false }
|
|
|
|
let w = 0
|
|
let h = 0
|
|
let bd = 0
|
|
let ct = 0
|
|
let plte = mem_alloc(768)
|
|
let trns = mem_alloc(256)
|
|
let ntrns = 0
|
|
let idat = mem_alloc(size)
|
|
let idlen = 0
|
|
let i = 8
|
|
let done = 0
|
|
|
|
while done == 0 {
|
|
if i + 8 > size { done = 1 }
|
|
if done == 0 {
|
|
let ln = png_be32(d, i)
|
|
let typ = i + 4
|
|
let body = i + 8
|
|
if ln < 0 { done = 1 }
|
|
if body + ln > size { done = 1 }
|
|
if done == 0 {
|
|
if png_tag(d, typ, 73, 72, 68, 82) { # IHDR
|
|
w = png_be32(d, body)
|
|
h = png_be32(d, body + 4)
|
|
bd = peek8(d, body + 8)
|
|
ct = peek8(d, body + 9)
|
|
}
|
|
if png_tag(d, typ, 80, 76, 84, 69) { # PLTE
|
|
let m = min(ln, 768)
|
|
for k in 0 .. m { poke8(plte, k, peek8(d, body + k)) }
|
|
}
|
|
if png_tag(d, typ, 116, 82, 78, 83) { # tRNS
|
|
ntrns = min(ln, 256)
|
|
for k in 0 .. ntrns { poke8(trns, k, peek8(d, body + k)) }
|
|
}
|
|
if png_tag(d, typ, 73, 68, 65, 84) { # IDAT
|
|
for k in 0 .. ln { poke8(idat, idlen + k, peek8(d, body + k)) }
|
|
idlen = idlen + ln
|
|
}
|
|
if png_tag(d, typ, 73, 69, 78, 68) { done = 1 } # IEND
|
|
i = i + 12 + ln
|
|
}
|
|
}
|
|
}
|
|
|
|
if w <= 0 { mem_free(d); return false }
|
|
if h <= 0 { mem_free(d); return false }
|
|
|
|
let channels = 1
|
|
if ct == 2 { channels = 3 }
|
|
if ct == 6 { channels = 4 }
|
|
if ct == 4 { channels = 2 }
|
|
let bppbits = bd * channels
|
|
let fbpp = (bppbits + 7) / 8
|
|
if fbpp < 1 { fbpp = 1 }
|
|
let stride = (w * bppbits + 7) / 8
|
|
let rawlen = h * (stride + 1)
|
|
let raw = mem_alloc(rawlen + 8)
|
|
if z_uncompress(idat, idlen, raw, rawlen) < 0 {
|
|
mem_free(d); mem_free(raw); mem_free(idat)
|
|
return false
|
|
}
|
|
|
|
# reverse the per-scanline filters, in place
|
|
for y in 0 .. h {
|
|
let line = y * (stride + 1)
|
|
let ft = peek8(raw, line)
|
|
let cur = line + 1
|
|
let prev = cur - (stride + 1)
|
|
for x in 0 .. stride {
|
|
let a = 0
|
|
let b = 0
|
|
let c = 0
|
|
if x >= fbpp { a = peek8(raw, cur + x - fbpp) }
|
|
if y > 0 { b = peek8(raw, prev + x) }
|
|
if x >= fbpp { if y > 0 { c = peek8(raw, prev + x - fbpp) } }
|
|
let v = peek8(raw, cur + x)
|
|
if ft == 1 { v = v + a }
|
|
if ft == 2 { v = v + b }
|
|
if ft == 3 { v = v + (a + b) / 2 }
|
|
if ft == 4 {
|
|
let p = a + b - c
|
|
let pa = abs(p - a)
|
|
let pb = abs(p - b)
|
|
let pc = abs(p - c)
|
|
let pick = c
|
|
if pb <= pc { pick = b }
|
|
if pa <= pb { if pa <= pc { pick = a } }
|
|
v = v + pick
|
|
}
|
|
poke8(raw, cur + x, band(v, 255))
|
|
}
|
|
}
|
|
|
|
# expand to 0xAARRGGBB
|
|
let out = mem_alloc(w * h * 4)
|
|
let maxv = shl(1, bd) - 1
|
|
for y in 0 .. h {
|
|
let row = y * (stride + 1) + 1
|
|
for x in 0 .. w {
|
|
let R = 0
|
|
let G = 0
|
|
let B = 0
|
|
let A = 255
|
|
if ct == 6 {
|
|
R = peek8(raw, row + x * 4)
|
|
G = peek8(raw, row + x * 4 + 1)
|
|
B = peek8(raw, row + x * 4 + 2)
|
|
A = peek8(raw, row + x * 4 + 3)
|
|
}
|
|
if ct == 2 {
|
|
R = peek8(raw, row + x * 3)
|
|
G = peek8(raw, row + x * 3 + 1)
|
|
B = peek8(raw, row + x * 3 + 2)
|
|
}
|
|
if ct == 4 {
|
|
R = peek8(raw, row + x * 2)
|
|
G = R
|
|
B = R
|
|
A = peek8(raw, row + x * 2 + 1)
|
|
}
|
|
if ct == 3 {
|
|
let bp = x * bd
|
|
let idx = band(shr(peek8(raw, row + bp / 8), 8 - bd - bp % 8), maxv)
|
|
R = peek8(plte, idx * 3)
|
|
G = peek8(plte, idx * 3 + 1)
|
|
B = peek8(plte, idx * 3 + 2)
|
|
if idx < ntrns { A = peek8(trns, idx) }
|
|
}
|
|
if ct == 0 {
|
|
let bp = x * bd
|
|
let s = band(shr(peek8(raw, row + bp / 8), 8 - bd - bp % 8), maxv)
|
|
let g = s
|
|
if bd != 8 { g = s * 255 / maxv }
|
|
R = g
|
|
G = g
|
|
B = g
|
|
}
|
|
poke32(out, y * w + x, bor(bor(shl(A, 24), shl(R, 16)), bor(shl(G, 8), B)))
|
|
}
|
|
}
|
|
|
|
mem_free(d)
|
|
mem_free(idat)
|
|
mem_free(raw)
|
|
mem_free(plte)
|
|
mem_free(trns)
|
|
png_w = w
|
|
png_h = h
|
|
png_px = out
|
|
return true
|
|
}
|
|
|
|
# ---- images ---------------------------------------------------------------
|
|
fn rt_image_load(path: str) -> int {
|
|
if img_n >= IMG_MAX { return 0 - 1 }
|
|
if rt_decode_png(path) == false { return 0 - 1 }
|
|
let id = img_n
|
|
img_n = img_n + 1
|
|
pokep(img_px, id, png_px)
|
|
poke32(img_w, id, png_w)
|
|
poke32(img_h, id, png_h)
|
|
return id
|
|
}
|
|
|
|
fn rt_blend_px(x: int, y: int, argb: int) -> void {
|
|
let a = band(shr(argb, 24), 255)
|
|
if a == 0 { return }
|
|
if x < 0 { return }
|
|
if y < 0 { return }
|
|
if x >= rt_fbw { return }
|
|
if y >= rt_fbh { return }
|
|
let r = band(shr(argb, 16), 255)
|
|
let g = band(shr(argb, 8), 255)
|
|
let b = band(argb, 255)
|
|
if a != 255 {
|
|
let dst = peek32(rt_fb, y * rt_fbw + x)
|
|
let dr = band(shr(dst, 16), 255)
|
|
let dg = band(shr(dst, 8), 255)
|
|
let db = band(dst, 255)
|
|
r = (r * a + dr * (255 - a)) / 255
|
|
g = (g * a + dg * (255 - a)) / 255
|
|
b = (b * a + db * (255 - a)) / 255
|
|
}
|
|
poke32(rt_fb, y * rt_fbw + x, bor(bor(shl(r, 16), shl(g, 8)), b))
|
|
}
|
|
|
|
fn rt_draw_image(id: int, dx: int, dy: int) -> void {
|
|
if id < 0 { return }
|
|
if id >= img_n { return }
|
|
let w = peek32(img_w, id)
|
|
let h = peek32(img_h, id)
|
|
let s = peekp(img_px, id)
|
|
for y in 0 .. h {
|
|
for x in 0 .. w {
|
|
rt_blend_px(dx + x, dy + y, peek32(s, y * w + x))
|
|
}
|
|
}
|
|
}
|
|
|
|
fn rt_draw_image_scaled(id: int, dx: int, dy: int, dw: int, dh: int) -> void {
|
|
if id < 0 { return }
|
|
if id >= img_n { return }
|
|
if dw <= 0 { return }
|
|
if dh <= 0 { return }
|
|
let w = peek32(img_w, id)
|
|
let h = peek32(img_h, id)
|
|
let s = peekp(img_px, id)
|
|
for y in 0 .. dh {
|
|
for x in 0 .. dw {
|
|
rt_blend_px(dx + x, dy + y, peek32(s, (y * h / dh) * w + x * w / dw))
|
|
}
|
|
}
|
|
}
|
|
|
|
# map one destination axis onto the source for a 9-slice: the two insets are
|
|
# copied 1:1 and only the middle stretches
|
|
fn rt_9map(d: int, dsz: int, ssz: int, inset: int) -> int {
|
|
if inset * 2 >= dsz { return d * ssz / max(dsz, 1) }
|
|
if inset * 2 >= ssz { return d * ssz / max(dsz, 1) }
|
|
if d < inset { return d }
|
|
if d >= dsz - inset { return ssz - (dsz - d) }
|
|
return inset + (d - inset) * (ssz - 2 * inset) / (dsz - 2 * inset)
|
|
}
|
|
|
|
fn rt_draw_9slice(id: int, dx: int, dy: int, dw: int, dh: int, inset: int) -> void {
|
|
if id < 0 { return }
|
|
if id >= img_n { return }
|
|
if dw <= 0 { return }
|
|
if dh <= 0 { return }
|
|
let w = peek32(img_w, id)
|
|
let h = peek32(img_h, id)
|
|
let s = peekp(img_px, id)
|
|
for y in 0 .. dh {
|
|
let sy = rt_9map(y, dh, h, inset)
|
|
for x in 0 .. dw {
|
|
rt_blend_px(dx + x, dy + y, peek32(s, sy * w + rt_9map(x, dw, w, inset)))
|
|
}
|
|
}
|
|
}
|
|
|
|
# ---- sprites (16x16 art) --------------------------------------------------
|
|
fn rt_png_load(path: str) -> int {
|
|
if spr_n >= SPR_MAX { return 0 - 1 }
|
|
if rt_decode_png(path) == false { return 0 - 1 }
|
|
let id = spr_n
|
|
spr_n = spr_n + 1
|
|
let base = id * SPR_SZ * SPR_SZ
|
|
for y in 0 .. SPR_SZ {
|
|
for x in 0 .. SPR_SZ {
|
|
let px = 0
|
|
if x < png_w {
|
|
if y < png_h {
|
|
let c = peek32(png_px, y * png_w + x)
|
|
if band(shr(c, 24), 255) >= 128 { px = bor(shl(255, 24), band(c, 16777215)) }
|
|
}
|
|
}
|
|
poke32(spr_px, base + y * SPR_SZ + x, px)
|
|
}
|
|
}
|
|
mem_free(png_px)
|
|
png_px = ptr_null()
|
|
return id
|
|
}
|
|
|
|
fn rt_draw_sprite(id: int, px: int, py: int) -> void {
|
|
if id < 0 { return }
|
|
if id >= spr_n { return }
|
|
let base = id * SPR_SZ * SPR_SZ
|
|
for y in 0 .. SPR_SZ {
|
|
for x in 0 .. SPR_SZ {
|
|
let p = peek32(spr_px, base + y * SPR_SZ + x)
|
|
if band(shr(p, 24), 255) != 0 {
|
|
rt_put_px(px + x, py + y, band(p, 16777215))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn rt_draw_sprite_scaled(id: int, px: int, py: int, sc: int) -> void {
|
|
if id < 0 { return }
|
|
if id >= spr_n { return }
|
|
if sc < 1 { return }
|
|
let base = id * SPR_SZ * SPR_SZ
|
|
for y in 0 .. SPR_SZ {
|
|
for x in 0 .. SPR_SZ {
|
|
let p = peek32(spr_px, base + y * SPR_SZ + x)
|
|
if band(shr(p, 24), 255) != 0 {
|
|
rt_fill_rect(px + x * sc, py + y * sc, sc, sc, band(p, 16777215))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# ---- .lspr sprite sheets (palette + ASCII rows) ---------------------------
|
|
fn rt_hexval(c: int) -> int {
|
|
if c >= 48 { if c <= 57 { return c - 48 } }
|
|
if c >= 97 { if c <= 102 { return c - 87 } }
|
|
if c >= 65 { if c <= 70 { return c - 55 } }
|
|
return 0 - 1
|
|
}
|
|
|
|
fn rt_sprites_load(path: str) -> void {
|
|
let d = rt_read_file(path)
|
|
if ptr_is_null(d) { spr_n = 0; return }
|
|
let size = rt_file_len
|
|
let pal = mem_alloc(128 * 4)
|
|
mem_set(pal, 0, 128 * 4)
|
|
let cur = 0 - 1
|
|
let row = 0
|
|
let i = 0
|
|
while i < size {
|
|
let start = i
|
|
let len = 0
|
|
let j = start
|
|
while j < size {
|
|
let ch = peek8(d, j)
|
|
if ch == 10 { j = size } else { len = len + 1; j = j + 1 }
|
|
}
|
|
let c0 = peek8(d, start)
|
|
if c0 == 112 { # 'p' — "pal <char> <rrggbb>"
|
|
let ch = peek8(d, start + 4)
|
|
let v = 0
|
|
for k in 0 .. 6 {
|
|
let hv = rt_hexval(peek8(d, start + 6 + k))
|
|
if hv >= 0 { v = v * 16 + hv }
|
|
}
|
|
if ch < 128 { poke32(pal, ch, bor(shl(255, 24), v)) }
|
|
}
|
|
if c0 == 115 { # 's' — "spr" starts a new sprite
|
|
cur = 0 - 1
|
|
if spr_n < SPR_MAX {
|
|
cur = spr_n
|
|
spr_n = spr_n + 1
|
|
mem_set(ptr_add(spr_px, cur * SPR_SZ * SPR_SZ * 4), 0, SPR_SZ * SPR_SZ * 4)
|
|
}
|
|
row = 0
|
|
}
|
|
if c0 != 112 {
|
|
if c0 != 115 {
|
|
if c0 != 35 { # '#' comment
|
|
if cur >= 0 {
|
|
if row < SPR_SZ {
|
|
for x in 0 .. SPR_SZ {
|
|
if x < len {
|
|
poke32(spr_px, cur * SPR_SZ * SPR_SZ + row * SPR_SZ + x,
|
|
peek32(pal, band(peek8(d, start + x), 127)))
|
|
}
|
|
}
|
|
row = row + 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
i = start + len + 1
|
|
}
|
|
mem_free(pal)
|
|
mem_free(d)
|
|
}
|