ludic/tools/editors/vscode
Orkuncakilkaya cc701013f5 Phase 6e: unify builtin naming (loaders domain-first, set_reg)
Fixed the naming inconsistencies the cohesion audit flagged, converging on the
domain-first style the bulk of the surface already uses (ui_*, text_*, rng_*,
font_load, image_load):

  - load_png    -> png_load       (asset loaders were split: font_load/image_load
  - load_sprites -> sprites_load   were domain-first, load_* were verb-first)
  - setreg      -> set_reg        (missing underscore vs ui_set_int/ui_set_text)

Game builtins resolve to their `rt_` runtime function, so the renames are in
runtime/native (rt_png_load, rt_sprites_load, rt_set_reg) plus the ~100 example
call sites; `become` lowering in emit_machine now emits @fn_rt_set_reg. Purely a
surface rename — every renamed call maps to the same runtime symbol, so behavior
and golden renders are byte-identical.

Vocabulary + docs updated (ludic_syntax.h, grammar, LudicTokens.kt, LANGUAGE.md,
README, SYNTAX-REDESIGN). Reseeded; C-free fixpoint holds; goldens identical;
17/17; vocab clean.

Left as-is: os_argc/os_arg (compiler-internal intrinsics, already namespaced and
consistent with each other; renaming would need a bootstrap dance for little
gain). reg/set_reg keep the getter-bare/setter-set_ shape ui_focused/ui_set_int
already use.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 23:38:10 +03:00
..
icons Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
snippets Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
src Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
syntaxes Phase 6e: unify builtin naming (loaders domain-first, set_reg) 2026-08-27 23:38:10 +03:00
.vscodeignore Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
language-configuration.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
package-lock.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
package.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
README.md Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00

Ludic for VS Code

Syntax highlighting, formatting, and full language-server support for Ludic, the AI-first, ECS-native game language. See LANGUAGE.md in the Ludic repository for the language reference.

What you get

Source
Syntax highlighting TextMate grammar, works with no build
Semantic highlighting ludic-lsp — real name resolution, so a component reads differently from a local
Diagnostics structural errors as you type; ludicc's own errors on save
Completion context-aware: fields after ., components inside query [...], phases after phase, widgets inside ui
Hover signatures and docs for builtins, intrinsics, and everything you declared
Go to definition / references / rename across every file in the compilation unit, following import
Formatting format-on-save, comment-preserving
Outline, folding, inlay hints, signature help
```ludic fences in Markdown highlighted, checked, and formatted

Setup

Build the toolchain once, from the repository root:

./tools/build-tools.sh

That produces build/ludic-lsp and build/ludic-fmt, which the extension finds on its own. If you keep them elsewhere, set ludic.server.path.

Format on save:

"[ludic]": { "editor.formatOnSave": true }

Settings

  • ludic.server.path — where ludic-lsp lives. Empty = search build/, then PATH.
  • ludic.server.enabled — turn the server off and keep only static highlighting.
  • ludic.compilerPath — where ludicc lives, for on-save diagnostics.
  • ludic.compilerDiagnostics — whether to run the compiler at all.
  • ludic.indentSize — spaces per level for the formatter.
  • ludic.trace.server — log LSP traffic (Ludic: Show Language Server Log).

Installing without publishing

cd tools/editors/vscode
npm install
npx @vscode/vsce package
code --install-extension ludic-1.0.0.vsix