Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.
Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().
C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.
Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
27 lines
1.2 KiB
Text
27 lines
1.2 KiB
Text
# cancel.ludic — EV3: cancellable (decision) events.
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#
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# A `cancellable` event is fired BEFORE an action so a listener can veto it. The
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# listener calls `cancel`; the caller reads the verdict back — `emit E(…)` used as
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# an expression yields the cancelled flag (1 = vetoed, 0 = allowed). A foreign mod
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# vetoes the same way, by setting the payload's trailing `cancelled` field over
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# the ABI. This is the modding headline: observation becomes control.
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#
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# Running it prints: 0 1 92
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program Cancel {
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event cancellable BeforeHurt { amount: int = 0 }
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@On(BeforeHurt) handler Armor { if amount > 10 { cancel } } # veto any hit over 10
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entry {
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let v1 = emit BeforeHurt(amount: 5) # 5 <= 10 -> allowed
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print(v1) # 0
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let v2 = emit BeforeHurt(amount: 15) # 15 > 10 -> vetoed
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print(v2) # 1
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# the realistic shape: only apply the effect when the decision isn't vetoed
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var hp = 100
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if emit BeforeHurt(amount: 8) == 0 { hp = hp - 8 } # allowed -> 92
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if emit BeforeHurt(amount: 50) == 0 { hp = hp - 50 } # vetoed -> unchanged
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print(hp) # 92
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}
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}
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