Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.
Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().
C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.
Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
271 lines
12 KiB
Text
271 lines
12 KiB
Text
# parse_game.ludic — the ECS front-end: component and system declarations,
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# `for (vars) in query [terms] where cond`, spawn and despawn. Mirrors the
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# game-construct parsing in compiler/front/parse.c.
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fn parse_component() -> Node {
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pi = pi + 1; let n = node(N_COMP); n.s = eat_id(); skipnl(); eat_op("{")
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while true { skipnl(); if is_op("}") { break }
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var is_computed = false
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var is_sync = false # @Sync — this field replicates (NETWORKING N2)
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if is_op("@") { pi = pi + 1; let ann = eat_id(); if (ann == "Computed") { is_computed = true } else { if (ann == "Sync") { is_sync = true } }; skipnl() }
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let f = node(N_FIELD); f.s = eat_id(); eat_op(":"); f.ty = ptype()
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if is_op("=") { pi = pi + 1; f.a = expr() }
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if is_sync { f.ival = 1 } # mark the field replicable (read by emit_net)
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if is_computed { register_computed(n.s, f.s, f.ty, f.a) } # derived: no storage
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else { push(n.kids, f) }
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if is_op(",") { pi = pi + 1 } }
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eat_op("}"); return n
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}
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# event Name { field: T = default, ... } — a public event's POD payload. Same
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# field grammar as a `property`, but stored in g_events, not prog: an event is a
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# signal shape, not per-entity storage. Zero fields is allowed (`event Ping {}`).
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fn parse_event() -> Node {
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pi = pi + 1; let n = node(N_EVENT)
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if is_id("cancellable") { pi = pi + 1; n.ival = 1 } # a decision event: listeners may `cancel` it
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n.s = eat_id(); skipnl(); eat_op("{")
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while true { skipnl(); if is_op("}") { break }
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let f = node(N_FIELD); f.s = eat_id(); eat_op(":"); f.ty = ptype()
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if is_op("=") { pi = pi + 1; f.a = expr() }
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push(n.kids, f)
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if is_op(",") { pi = pi + 1 } }
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eat_op("}"); return n
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}
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fn parse_system() -> Node {
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pi = pi + 1; let n = node(N_SYS); n.s = eat_id(); n.ty = "Update"
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# postfix clauses on `handler Name …`: @anno(...) (parsed and reserved, e.g.
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# @deterministic / @Reads(...) / @Writes(...)) and `phase X`. The handler's
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# query lives in a prefix `@Queries(...)` annotation (see parse_one_decl), not
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# in a signature clause.
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while true {
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skipnl() # clauses may span several lines
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if is_op("@") { pi = pi + 1; let a = eat_id(); if is_op("(") { var d = 0 # @anno, one per turn so a
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while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } }
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continue } # newline-separated @anno re-skips at the loop top
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if is_id("phase") { pi = pi + 1; n.ty = eat_id(); continue }
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break
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}
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skipnl()
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n.a = block()
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return n
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}
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# `[Term, ...]` with optional `where <expr>`, returning a node whose kids are
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# the terms (E_ID with ival=1 for {Tag} filters) and .a the where-expr or null.
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fn parse_query_tail() -> Node {
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eat_op("[")
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let q = node(N_BLOCK)
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while not is_op("]") {
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if is_op("{") { pi = pi + 1; let t = node(E_ID); t.s = eat_id(); t.ival = 1; push(q.kids, t); eat_op("}") }
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else { let t = node(E_ID); t.s = eat_id(); t.ival = 0; push(q.kids, t) }
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if is_op(",") { pi = pi + 1 }
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}
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eat_op("]")
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if is_id("where") { pi = pi + 1; q.a = expr() }
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return q
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}
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# `for (a, b) in query [Pos, Vel] where ... { body }`
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fn parse_query_for() -> Node {
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let n = node(S_QUERY)
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eat_op("(")
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while not is_op(")") { let v = node(E_ID); v.s = eat_id(); push(n.kids, v); if is_op(",") { pi = pi + 1 } }
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eat_op(")")
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let inkw = eat_id() # 'in'
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if not is_id("query") { perr("expected 'query' in for-loop") }
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pi = pi + 1 # 'query'
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n.c = parse_query_tail()
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n.b = n.c.a # where
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n.a = block()
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return n
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}
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# ---- @Queries annotation -----------------------------------------------------
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# `@Queries(these: [Prop{constraint}, ...], on: Model)` on a handler is an
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# annotation spelling of the `for (Prop, ...) in query [Prop, ..., {Model}]
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# where <constraints> { body }` loop. It desugars to the same S_QUERY node, so
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# the whole query backend (iteration, filters, binding, break/continue) is reused.
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fn mk_and(a: Node, b: Node) -> Node {
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if (a == null) { return b }
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let n = node(E_BIN); n.s = "and"; n.a = a; n.b = b; return n
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}
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# Rewrite each bare identifier in `e` as `base.field` — used both by
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# `Prop{constraint}` (base is the property binding) and by @Computed field
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# expansion (base is the accessed value). Non-destructive: builds a fresh tree,
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# so a stored computed expression can be expanded at many access sites.
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fn qualify_fields(e: Node, base: Node) -> Node {
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if (e == null) { return e }
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if e.kind == E_ID {
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let m = node(E_MEMBER); m.a = base; m.s = e.s; return m
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}
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if e.kind == E_BIN {
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let n2 = node(E_BIN); n2.s = e.s; n2.a = qualify_fields(e.a, base); n2.b = qualify_fields(e.b, base); return n2
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}
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if e.kind == E_UN {
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let n2 = node(E_UN); n2.s = e.s; n2.a = qualify_fields(e.a, base); return n2
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}
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return e
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}
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# parse `(these: [...], on: Model)`, returning an S_QUERY with its vars/terms/where
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# filled in (the body `.a` is attached by the caller once the handler is parsed).
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fn parse_queries_anno() -> Node {
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eat_op("(")
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let qn = node(S_QUERY)
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let terms = node(N_BLOCK)
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var wh: Node = null
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while not is_op(")") {
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skipnl()
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if is_op(")") { break }
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let key = eat_id(); eat_op(":")
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if (key == "these") {
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eat_op("["); skipnl()
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while not is_op("]") {
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let pname = eat_id()
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let v = node(E_ID); v.s = pname; push(qn.kids, v) # binding var = property name
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let t = node(E_ID); t.s = pname; t.ival = 0; push(terms.kids, t)
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if is_op("{") { pi = pi + 1; let ce = expr(); eat_op("}")
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let cb = node(E_ID); cb.s = pname; wh = mk_and(wh, qualify_fields(ce, cb)) }
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if is_op(",") { pi = pi + 1 }
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skipnl()
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}
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eat_op("]")
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} else { if (key == "on") {
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let mname = eat_id(); let t = node(E_ID); t.s = mname; t.ival = 1; push(terms.kids, t) # {Model} tag
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} else { expr() } } # unknown key: skip its value
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if is_op(",") { pi = pi + 1 }
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skipnl()
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}
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eat_op(")")
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qn.c = terms; qn.b = wh
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return qn
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}
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fn parse_spawn() -> Node {
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pi = pi + 1; let n = node(S_SPAWN); n.s = eat_id(); skipnl(); eat_op("{")
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while true {
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skipnl(); if is_op("}") { break }
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let ci = node(E_FINIT); ci.s = eat_id()
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ci.a = record() # Comp { field: val, ... } — no `=` before the record
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push(n.kids, ci)
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if is_op(",") { pi = pi + 1 }
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}
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eat_op("}"); return n
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}
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# scene Name [start] { on enter {..} on exit {..} layer L { handler .. } .. }
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# A scene groups handlers behind an implicit active-scene register; only the
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# active scene's handlers run each phase. `on enter`/`on exit` are lifecycle
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# blocks (scene .a/.b); each layer's handlers are pushed straight into `prog` as
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# ordinary N_SYS nodes, tagged with the owning scene in `.c`, so the whole
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# system backend (functions, phases, enable/disable) is reused unchanged.
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fn parse_scene() -> void {
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pi = pi + 1 # 'scene'
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let n = node(N_SCENE); n.s = eat_id()
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n.ival = g_scene_count
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# optional modifiers after the name, any order: `start` (the boot scene) and
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# `public` (promote its on-enter/on-exit to scene_<S>_enter / scene_<S>_exit).
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var is_pub = false
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while is_id("start") or is_id("public") {
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if is_id("start") { pi = pi + 1; g_start_scene = g_scene_count }
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else { pi = pi + 1; is_pub = true }
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}
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g_scene_count = g_scene_count + 1
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if is_pub { ensure_event_empty(`scene_{n.s}_enter`); ensure_event_empty(`scene_{n.s}_exit`) }
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skipnl(); eat_op("{")
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while true {
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skipnl(); if is_op("}") { break }
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if is_id("on") { # on enter { .. } / on exit { .. }
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pi = pi + 1; let which = eat_id(); skipnl()
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if (which == "enter") { n.a = block() }
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else { if (which == "exit") { n.b = block() } else { perr("expected 'enter' or 'exit' after 'on'") } }
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continue
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}
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if is_id("layer") { # layer Name [public] { handler .. }
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pi = pi + 1; let lname = eat_id()
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if is_id("public") { pi = pi + 1; ensure_event_empty(`layer_{lname}_show`); ensure_event_empty(`layer_{lname}_hide`) }
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skipnl(); eat_op("{")
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let ltag = node(E_ID); ltag.s = lname # the layer name, tagged onto each handler
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while true {
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skipnl(); if is_op("}") { break }
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if not is_id("handler") { perr("expected 'handler' in layer") }
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let h = parse_system() # N_SYS: .s name, .ty phase, .a body
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h.c = n # tag the owning scene (null = global)
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h.b = ltag # tag the owning layer (for enable/disable layer)
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push(prog, h)
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skipnl()
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}
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eat_op("}")
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continue
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}
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perr("expected 'on', 'layer' or '}' in scene")
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}
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eat_op("}")
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push(g_scenes, n)
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}
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# enum Name { A, B, C } — named int constants; a variant's value is its index.
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# Accessed as `Name.A` (a compile-time int), so it names magic-int value spaces
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# (state ids, menu selections, mode registers) without a runtime cost.
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fn parse_enum() -> Node {
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pi = pi + 1; let n = node(N_ENUM); n.s = eat_id(); skipnl(); eat_op("{")
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while true { skipnl(); if is_op("}") { break }
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let v = node(E_ID); v.s = eat_id(); push(n.kids, v)
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if is_op(",") { pi = pi + 1 }; skipnl() }
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eat_op("}"); return n
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}
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# archetype Name { CompA, @Sync CompB } — a named entity kind (bundle of
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# components). A member marked `@Sync` *participates* in replication (NETWORKING
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# N2): its @Sync-marked fields cross the wire for this model. Participation is
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# per model use-site — the same property syncs in one model, not another. The
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# per-member @Sync sets the member E_ID's ival=1 (read by emit_net).
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fn parse_archetype() -> Node {
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pi = pi + 1; let n = node(N_ARCH); n.s = eat_id(); skipnl(); eat_op("{")
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while true { skipnl(); if is_op("}") { break }
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let c = node(E_ID)
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if is_op("@") { pi = pi + 1; let a = eat_id(); if (a == "Sync") { c.ival = 1 }; skipnl() }
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c.s = eat_id(); push(n.kids, c)
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if is_op(",") { pi = pi + 1 }; skipnl() }
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eat_op("}"); return n
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}
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# extern fn name(params) -> T = "symbol"
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fn parse_extern() -> Node {
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pi = pi + 1 # 'extern'
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let fnkw = eat_id() # 'fn'
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let n = node(N_EXTERN); n.s = eat_id(); eat_op("(")
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while not is_op(")") { let p = node(N_PARAM); p.s = eat_id(); eat_op(":"); p.ty = ptype(); push(n.kids, p)
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if is_op(",") { pi = pi + 1 } }
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eat_op(")")
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n.ty = "void"
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if is_op("->") { pi = pi + 1; n.ty = ptype() }
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eat_op("=")
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let t = toks[pi] # "symbol"
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n.a = node(E_STR); n.a.s = t.text; pi = pi + 1
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return n
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}
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# ui Name { widget-tree } — parsed into a widget node tree (emitted later)
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fn parse_widget() -> Node {
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let w = node(N_UI); w.s = eat_id() # widget type name
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w.b = node(N_BLOCK) # b.kids = props (E_FINIT)
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while toks[pi].kind == TK_ID and toks[pi + 1].kind == TK_OP and (toks[pi + 1].text == ":") {
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let pr = node(E_FINIT); pr.s = eat_id(); eat_op(":"); pr.a = expr(); push(w.b.kids, pr) # widget prop `key: value` (Rule A)
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}
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skipnl()
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if is_op("{") { pi = pi + 1
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while true { skipnl(); if is_op("}") { break }; push(w.kids, parse_widget()) }
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eat_op("}") }
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return w
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}
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fn parse_ui() -> Node {
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pi = pi + 1; let n = node(N_UI); n.s = eat_id(); n.ival = 1 # ival=1 marks the top ui block
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skipnl(); eat_op("{"); skipnl()
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n.a = parse_widget()
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skipnl(); eat_op("}")
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return n
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}
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