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assets.ludic
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feat(windows): the ludic CLI and ludic bundle on Windows
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2026-09-13 03:01:33 +03:00 |
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build.ludic
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Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
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2026-09-29 19:05:28 +03:00 |
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bundle.ludic
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Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
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2026-09-29 19:05:28 +03:00 |
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checks.ludic
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feat(tools): L10 ludic-fmt enforces a project's style
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2026-09-24 14:38:35 +03:00 |
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deps.ludic
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compiler: text keys (phase 26.2) - k"pause.resume" / kn"catch.count" of the builtin type Key (not a string, and no string one; == compares), its run-time value the key after a marker byte (1, or 2 for a plural); package.ludic's lang "assets/lang" en and a gettext .po reader; every key literal checked against en.po (a kn"" one wants a msgid_plural), trf / trn and a template's t('key', ...) against the English's holes, a component's template words and a @Text row's English as "English left" (warnings, english_left in ludic deps), a @Text Key field a compiled row leaves out filled with its derived key <registry>.<row>.<field> (or @TextKey's prefix; maps.<map>.<table>.<row>.<field> for a @PerMap row, checked), one English under several undescribed keys warned at en.po's line; the schema's "lang" (keys and their sites, unused, undescribed, split, and every other language's missing / fuzzy / extra); k"" in .lres data, @PerMap rows included (lres_key); ludic-fmt keeps a key literal whole; reseeded, bootstrap-cfree fixpoint holds
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2026-09-29 23:33:52 +03:00 |
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dev.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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docgen.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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docgen_check.ludic
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refactor(cli)!: split the contributor tool out of the ludic CLI
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2026-09-05 23:15:12 +03:00 |
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docgen_gen.ludic
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feat(windows): the ludic CLI and ludic bundle on Windows
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2026-09-13 03:01:33 +03:00 |
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forgejo.ludic
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feat(windows): the ludic CLI and ludic bundle on Windows
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2026-09-13 03:01:33 +03:00 |
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glgen.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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json.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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lsp_test.ludic
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feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks
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2026-09-16 16:13:31 +03:00 |
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main.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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migrate.ludic
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feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it
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2026-09-27 00:20:44 +03:00 |
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pack.ludic
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docs(packages): an index of the packages; the pack skips what is not a package directory
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2026-09-25 07:22:05 +03:00 |
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packignore.ludic
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feat(pack): .packignore, so a pack root can leave build artefacts out
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2026-09-11 18:29:32 +03:00 |
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pkg.ludic
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feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks
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2026-09-16 16:13:31 +03:00 |
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pkg_test.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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prelude.ludic
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feat(test): ludic test -j N runs tests side by side
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2026-09-25 11:38:09 +03:00 |
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project.ludic
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ludic build --check reads the maps only for the package's entry - a partial program (a unit test, a molecule, a bake's runner) lacks the game's constants and cannot judge them; --maps reads them anyway, --no-maps never; ludicc unchanged
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2026-09-29 22:14:53 +03:00 |
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release.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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schema.ludic
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schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
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2026-09-29 18:06:54 +03:00 |
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scripts.ludic
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schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
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2026-09-29 18:06:54 +03:00 |
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selfhost.ludic
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compiler: text keys (phase 26.2) - k"pause.resume" / kn"catch.count" of the builtin type Key (not a string, and no string one; == compares), its run-time value the key after a marker byte (1, or 2 for a plural); package.ludic's lang "assets/lang" en and a gettext .po reader; every key literal checked against en.po (a kn"" one wants a msgid_plural), trf / trn and a template's t('key', ...) against the English's holes, a component's template words and a @Text row's English as "English left" (warnings, english_left in ludic deps), a @Text Key field a compiled row leaves out filled with its derived key <registry>.<row>.<field> (or @TextKey's prefix; maps.<map>.<table>.<row>.<field> for a @PerMap row, checked), one English under several undescribed keys warned at en.po's line; the schema's "lang" (keys and their sites, unused, undescribed, split, and every other language's missing / fuzzy / extra); k"" in .lres data, @PerMap rows included (lres_key); ludic-fmt keeps a key literal whole; reseeded, bootstrap-cfree fixpoint holds
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2026-09-29 23:33:52 +03:00 |
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selfhost_test.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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shaders.ludic
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render3d: a renderer that cannot draw says so and stops - LUDIC_HOME's leading ~ expanded (an unexpanded one left a run without shaders, logging 27 missing variants and drawing on), the SPIR-V manifest ends with E <count> and a cut or miscounted one is refused, and every such failure is a fault: r3d_open / r3d_load_step fail on it, r3d_fault() / r3d_fault_exit(code) for the game; tests/manifest_test
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2026-09-29 22:12:39 +03:00 |
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split.ludic
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ludic build on every core: the IR split with llvm-split and compiled by a clang per part at once
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2026-09-29 17:12:27 +03:00 |
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test.ludic
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Merge commit '9f9ac4a' into lang/foundations (26.2 follow-up: a Key in a template hole refused, trn only with kn"", tr/trf refuse one); reseeded, bootstrap-cfree fixpoint holds
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2026-09-29 23:48:35 +03:00 |
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testpar.ludic
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feat(pkg): phase 15 - a package can carry a native library
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2026-09-26 23:35:45 +03:00 |
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toolchain.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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tools.ludic
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feat(tools): L10 ludic-fmt enforces a project's style
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2026-09-24 14:38:35 +03:00 |
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ui_preview.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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vkgen.ludic
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feat(lang): L7 memory is safe unless it says unsafe
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2026-09-24 12:53:27 +03:00 |