ludic/packages/ludic.character/system.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

24 lines
955 B
Text

# system.ludic - the body as a system: reset, a tick from the input port, and nothing saved (where a
# body stands is the game's to write, with the rest of the player)
export function char_reset(base_st: mut BaseState, character_st: mut CharacterState) -> void {
char_teleport(character_st, 0.0, 0.0, 0.0)
character_st.chr_time = 0.0
character_st.chr_phase = 0.0
character_st.chr_breath = CHAR_BREATH_MAX
character_st.chr_can_run = true
character_st.chr_sit_t = 0.0
character_st.chr_steep = 0.0
character_st.chr_land = 0.0
character_st.chr_edge_said = 0.0
character_st.chr_fps = false
q_clear(base_st, char_facts(base_st, character_st))
}
function chr_sys_tick(base_st: mut BaseState, character_st: mut CharacterState, t: Tick) -> void { char_tick(base_st, character_st, t.dt) }
export function char_system() -> System {
let s = system_new("character", PH_INPUT)
s.reset = fn char_reset
s.tick = fn chr_sys_tick
return s
}