ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 lines
955 B
Text
24 lines
955 B
Text
# system.ludic - the body as a system: reset, a tick from the input port, and nothing saved (where a
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# body stands is the game's to write, with the rest of the player)
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export function char_reset(base_st: mut BaseState, character_st: mut CharacterState) -> void {
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char_teleport(character_st, 0.0, 0.0, 0.0)
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character_st.chr_time = 0.0
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character_st.chr_phase = 0.0
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character_st.chr_breath = CHAR_BREATH_MAX
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character_st.chr_can_run = true
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character_st.chr_sit_t = 0.0
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character_st.chr_steep = 0.0
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character_st.chr_land = 0.0
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character_st.chr_edge_said = 0.0
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character_st.chr_fps = false
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q_clear(base_st, char_facts(base_st, character_st))
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}
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function chr_sys_tick(base_st: mut BaseState, character_st: mut CharacterState, t: Tick) -> void { char_tick(base_st, character_st, t.dt) }
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export function char_system() -> System {
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let s = system_new("character", PH_INPUT)
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s.reset = fn char_reset
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s.tick = fn chr_sys_tick
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return s
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}
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