ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
1.2 KiB
Text
32 lines
1.2 KiB
Text
# system.ludic - the pack as a system: reset and its own save section, each count under its
|
|
# kind's name, so kinds can be added or reordered without a migration
|
|
export function inv_reset(base_st: mut BaseState, inventory_st: mut InventoryState) -> void {
|
|
inv_clear(inventory_st)
|
|
q_clear(base_st, inv_changes(base_st, inventory_st))
|
|
}
|
|
|
|
export function inv_save(inventory_st: InventoryState) -> Val {
|
|
let counts = Value.object()
|
|
for i in 0 .. inv_kinds(inventory_st) {
|
|
if inventory_st.iv_counts[i] != 0 { sv_put_int(counts, inventory_st.iv_keys[i], inventory_st.iv_counts[i]) }
|
|
}
|
|
let v = Value.object()
|
|
Value.put(v, "counts", counts)
|
|
return v
|
|
}
|
|
|
|
# a name this build does not know is dropped
|
|
export function inv_load(inventory_st: mut InventoryState, v: Val, version: int) -> void {
|
|
inv_clear(inventory_st)
|
|
if Value.has(v, "counts") == 0 { return }
|
|
let counts = Value.get(v, "counts")
|
|
for i in 0 .. inv_kinds(inventory_st) { inventory_st.iv_counts[i] = Math.max(sv_int(counts, inventory_st.iv_keys[i], 0), 0) }
|
|
}
|
|
|
|
export function inv_system() -> System {
|
|
let s = system_new("inventory", PH_COMMIT)
|
|
s.reset = fn inv_reset
|
|
s.save = fn inv_save
|
|
s.load = fn inv_load
|
|
return s
|
|
}
|