ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| tests | ||
| call.ludic | ||
| index.ludic | ||
| kinds.ludic | ||
| mount.ludic | ||
| package.ludic | ||
| places.ludic | ||
| ports.ludic | ||
| README.md | ||
| ride.ludic | ||
| state.ludic | ||
| system.ludic | ||
ludic.vehicles
Each player's boat and horse: called to one of four berths off a pier head or four bays at a trough,
made there the first time and fetched there after, owned by one player and ridden by one at a time,
ridden over water or land, and got off onto a spot the rider's own safe-spot rule found. Uses
ludic.base and nothing else.
import "ludic.vehicles"
The package never draws, prices or words anything. A game draws a vehicle when VehicleWorld.made
says one exists and moves its model on placed; it charges for a hire and says the words; and it
binds the rider to its walking body (in Maroon Lake, ludic.character
through the game).
The rules it keeps
- Nothing is parked for anyone. A vehicle has an
ownerand arider;vehicle_find(kind)is this player's own and nothing else may pick "the" boat. A place is taken while a boat lies in it or a horse is tied at it (home_x,home_z), within half a place's spacing. - Where a body is put down is one question with one answer. Getting off asks the rider's
safe_spot- a wade of up to 1.25 m within its search from a boat, beside the right flank from a horse - and a boat too far out refuses and says so (VEHICLE_NO_LANDING) rather than dropping the rider in the lake. - Steering follows signed speed: backing up with the stick left swings the nose right.
- A stale rider locks a vehicle for ever, so getting off is
vehicle_dismountorvehicle_drop.
The ports
export port VehicleWorld {
ground: fn(float, float) -> float # required
water: fn(float, float) -> float # the surface (unbound: never wet)
blocked: fn(float, float, float) -> bool # (x, z, r): a collider in a horse's way
swell: fn(float, float, float, float) -> float # (x, z, fx, fz): a stroke's share lost
wind: fn() -> float # 0..1
wind_yaw: fn() -> float # the yaw the wind pushes toward
next_id: fn() -> int # an id across machines
made: fn(Vehicle) -> void # draw it
placed: fn(Vehicle) -> void # move its model
gone: fn(Vehicle) -> void # its owner left
}
export port VehicleRider {
board(x, z, yaw), ride_at(x, y, z, yaw, speed), step_off(x, z),
safe_spot(x, z, from_y, max_depth) -> bool, safe_x(), safe_z()
}
API
VEHICLE_HORSE, VEHICLE_BOAT, VEHICLE_PLACES, VEHICLE_HAY_MIN |
the kinds, four places each, and the hay a horse needs to go |
Vehicle { kind, nid, x, y, z, yaw, speed, fuel, food, seat_h, bob, owned, owner, rider, home_x, home_z } |
a vehicle (change one through the verbs) |
vehicles_dock_at(x, z, yaw), vehicles_rail_at(x, z, yaw), vehicles_dock_yaw() |
where the places are measured from |
vehicle_berth_x/z(k), vehicle_post_x/z(k), vehicle_bay_x/z(k), vehicle_place_x/z(kind, k) |
the places |
vehicle_call_for(pid, kind, k) -> bool, vehicle_in_place(kind, k), vehicle_free_place(kind), vehicle_mine_in_place(kind) |
calling one to a place |
vehicle_of(pid, kind), vehicle_find(kind), vehicle_nearest(x, z, reach), vehicles_all(), vehicle_current(), vehicle_ride_kind() |
questions |
vehicle_mount(v) -> bool, vehicle_dismount() -> bool, vehicle_drop() |
on and off |
vehicle_update(ix, iz, run, dt) |
a frame of riding from the rider's stick (bind it where the body hands its stick over) |
vehicle_own(v), vehicle_feed(v, hay), vehicle_follow(v, x, y, z, yaw), vehicles_release(pid), vehicle_restore(kind, owned, food) |
hiring, hay, a tied horse's wandering, a player leaving, a saved word |
vehicles_tick(dt) |
the idle boats' bob (the game calls it where the world is run) |
vehicle_facts() -> Queue<VehicleFact> |
{ what, nid, kind, owner, x, z, v }: VEHICLE_MOUNTED, _DISMOUNTED, _NO_LANDING, _MOVED (v: metres), _SWELL (every 14 s), _HUNGRY, _FED |
vehicles_reset(), vehicles_system() -> System |
"vehicles": this player's own saved by kind (hired, hay) - where they lie is not saved |
Tests
ludic test packages/ludic.vehicles
A fake shore with a pier head and a trough: berths and bays, calling and fetching, a taken place, a player leaving, a hungry horse, riding a horse into a trunk and to the water's edge, rowing to the shore, the swell and the wind, getting off near a shore and far from one, and the save.