ludic/selfhost/check
Orkuncakilkaya ce80e64b24 feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
- component Name (a: mut A, b: B) { ... }: every getter, default, function and event takes the
  header's states before the instance; a member's call to another passes them on; the glue is
  supplied them; the template never sees them; a read-only one is read-only in every member
- ludic migrate state: a component's members' needs go into its header (added to an existing one,
  mut added where now changed); a field read or a member call inside a component is the compiler's,
  so nothing is written inside a name and no ', )' is left; an entry point that declares states
  already gets the rest after them
- a program's module named like a package gets <Name>AppState; a program's own file its own state;
  a friend module's files go by directory; a package's settable var stays state
- it writes only under the programs and directories given (and runtime/ with --runtime), and
  refuses the whole run naming any other file that would have to change
- a name a package already moved into its state is rewritten through it; a read of the runtime's
  var through the runtime function that answers it (gl_w: gl_width())
- a state's instance supplied by the runtime is not a uses reference
- tests: state/component, rejected/state_component_ro, rendering/ui_render3d, migrate component
  and foreign cases

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:11:15 +03:00
..
check_call.ludic wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file 2026-09-25 15:44:50 +03:00
check_env.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
check_expr.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
check_gen.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
check_gen_call.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
check_index.ludic feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00
check_ops.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
check_state.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
check_stmt.ludic feat(lang): 0.S - a reference out of a read-only state is read-only (named so), a program's type named like the runtime's is refused (PadButton), tests for both, the migrate case covers lets; changeset 2026-09-25 16:17:03 +03:00
check_types.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
check_unsafe.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00