ludic/selfhost/frontend
Orkuncakilkaya ce80e64b24 feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
- component Name (a: mut A, b: B) { ... }: every getter, default, function and event takes the
  header's states before the instance; a member's call to another passes them on; the glue is
  supplied them; the template never sees them; a read-only one is read-only in every member
- ludic migrate state: a component's members' needs go into its header (added to an existing one,
  mut added where now changed); a field read or a member call inside a component is the compiler's,
  so nothing is written inside a name and no ', )' is left; an entry point that declares states
  already gets the rest after them
- a program's module named like a package gets <Name>AppState; a program's own file its own state;
  a friend module's files go by directory; a package's settable var stays state
- it writes only under the programs and directories given (and runtime/ with --runtime), and
  refuses the whole run naming any other file that would have to change
- a name a package already moved into its state is rewritten through it; a read of the runtime's
  var through the runtime function that answers it (gl_w: gl_width())
- a state's instance supplied by the runtime is not a uses reference
- tests: state/component, rejected/state_component_ro, rendering/ui_render3d, migrate component
  and foreign cases

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:11:15 +03:00
..
aliases.ludic wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals 2026-09-25 16:02:12 +03:00
ast.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
component.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
component_class.ludic feat(lang): a component's event may be called set, a string prop reads a number, one name per component 2026-09-24 19:53:53 +03:00
component_gen.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
component_gen2.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
component_rw.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
defaults.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
generics.ludic feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00
lex.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
migrate.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
modules.ludic feat(lang): layers - module flow in layer app uses base, items 2026-09-25 12:54:15 +03:00
parse.ludic feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state 2026-09-25 17:11:15 +03:00
parse_game.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
ports.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
privates.ludic feat(lang): a module's private records and events are its own 2026-09-25 11:02:48 +03:00
privates_types.ludic feat(lang): a module's private records and events are its own 2026-09-25 11:02:48 +03:00
registry.ludic feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file 2026-09-25 07:22:05 +03:00
registry_finish.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
registry_open.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
resource.ludic feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file 2026-09-25 07:22:05 +03:00
state.ludic wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file 2026-09-25 15:44:50 +03:00
view.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
view_conv.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
view_finish.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00