ludic/packages
Orkuncakilkaya cf42214974 ludic.needs: a body's four needs, their rates, meals and the countdown to a collapse as a fact
Warmth, food, water and energy as bars of 0..100; what an hour of doing something
costs them (the package's rates: a full bar is a day at a trip's median); the
countdown when one runs out, reported as NEEDS_CRITICAL / NEEDS_RESTORED /
NEEDS_COLLAPSED facts. The body's work, the air, clothing, the sun, the
difficulty and the effects come through the NeedsWorld port. Its own save
section. Uses ludic_base only; 13 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:03:57 +03:00
..
ludic.base refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.clock refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.core feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.dungeon feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.effects refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.gameplay refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.inventory refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.needs ludic.needs: a body's four needs, their rates, meals and the countdown to a collapse as a fact 2026-09-25 06:03:57 +03:00
ludic.npcai refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.platformer refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.prefs feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
ludic.render3d feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
ludic.rpg feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
ludic.settings feat(packages): ludic.settings - a settings store as data: typed reads and writes by id, clamping, rescue values, per-key persistence, a fact per change 2026-09-25 05:51:04 +03:00
ludic.shooter feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
ludic.steps feat(ludic.steps): chapters of steps, their kinds, progress and a party's pooled shares 2026-09-25 06:02:39 +03:00
ludic.telemetry feat(ludic.telemetry): an event queue batched to a PostHog-shaped endpoint 2026-09-25 05:33:16 +03:00
ludic.tracks refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.ui feat(ui): ui_scale and ui_box, on-submit, zoom (and a length over a length in calc), on-hold 2026-09-25 03:31:38 +03:00
ludic.update feat(ludic.update): a Velopack game updating itself, a frame at a time 2026-09-25 05:44:02 +03:00
ludic.wallet refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.weather refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00