ludic/examples/library/ui_look.ludic
Orkuncakilkaya 9f59000f5b feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
- <input type="number" min max step>: typed digits replace its value (a minus when min allows one,
  a point when step has a fraction), Enter or leaving the field commits them held between min and
  max, the left and right arrows step it.
- <input type="key">: Enter or a click starts it listening and the next key is its value, Tab, the
  arrows and Enter included; Esc stops it listening, Backspace clears it, `shown` names the value,
  and ui_capturing() tells the host to leave its keys alone (through the frame that ended it).
- note="..." under any control's label (.ui-labels > .ui-label + .ui-note); a range's (or number's)
  value with decimals, format="percent" and a unit.
- A popover with `anchor="id"` (the nearest element of that id) or a bare `anchor` (the element
  before it) sits beside it by `placement` (right, left, bottom, top), its margin the gap, opens to
  the other side where it would leave the screen, and is kept on it.
- A tooltip's title splits into lines at a newline or a written \n.
- text-shadow, inherited, drawn sharp under the text.
- ui_opacity(): the group opacity a native's draw is at.
- border-image is drawn as painted with no background colour, tinted by one, and not at all when
  that colour is transparent (it drew a white nine-slice).
- A picture file is drawn untinted, as a browser draws one; an atlas cell (prefix:name) still takes
  the color around it, and an <img> with its own color is tinted by it.
- The render3d backend loads a picture again when its file changes or appears (a failed load was
  kept for ever), and at once after ui_image_reload(path); takes a path with a drive letter (C:/...)
  as a path rather than an atlas; and slices a nine-slice by its texture's own width and height.
- ui_inputs.ludic and ui_look.ludic; LANGUAGE.md and the changeset say all of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:55:20 +03:00

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# ui_look.ludic — what ludic.ui draws, through a backend that writes each call down: a component
# whose root is another component, styled by every sheet above it by specificity; text-shadow under
# text; a native reading the opacity it is drawn at (ui_opacity); border-image as painted, tinted by
# a background colour, and gone under `transparent`; a picture drawn as it is and an atlas cell in
# the text's colour; a tooltip of two lines; and popovers placed beside their anchors, one flipped.
import "ludic.ui"
import "ui_look_parts/Look.ludic"
import "ui_look_parts/Middle.ludic"
import "ui_look_parts/Inner.ludic"
import "ui_look_parts/Menu.ludic"
program UiLook {
numbers float
var said: []string = new []string
var seen: float = 0.0
function rec_rect(x: float, y: float, w: float, h: float, c: int, a: float) -> void { }
function rec_text(x: float, y: float, s: string, size: float, c: int, a: float) -> void { push(said, `text {s} {int(x)},{int(y)} {ui_hex(c)}`) }
function rec_image(src: string, x: float, y: float, w: float, h: float, c: int, a: float) -> void { push(said, `image {src} {ui_hex(c)}`) }
function rec_nine(src: string, slice: float, x: float, y: float, w: float, h: float, dst: float, c: int, a: float) -> void { push(said, `nine {int(w)} {ui_hex(c)}`) }
function gauge_measure(n: UiNode, avail: float) -> void { }
function gauge_draw(n: UiNode) -> void { seen = ui_opacity() }
function count(s: string) -> int {
var n = 0
for i in 0 .. len(said) {
if Text.starts_with(said[i], s) { n += 1 }
}
return n
}
function has(s: string) -> string {
for i in 0 .. len(said) {
if Text.starts_with(said[i], s) { return said[i] }
}
return "-"
}
function show(name: string, i: UiInput) -> UiNode {
ui_input(i)
said = new []string
ui_show(name, null, 0.0, 0.0, 400.0, 300.0)
let root: UiNode = ui_nodes(name, null)
ui_place(root, 0.0, 0.0, 400.0, 300.0)
return root.children[0]
}
entry {
let b = new UiBackend
b.rect = fn rec_rect
b.text = fn rec_text
b.image = fn rec_image
b.nine = fn rec_nine
ui_backend(b)
ui_native("gauge", fn gauge_measure, fn gauge_draw)
var page = show("Look", new UiInput)
let inner = page.children[0]
let tip = page.children[7]
let rest = new UiInput
rest.x = tip.x + 2.0
rest.y = tip.y + 2.0
for f in 0 .. 40 { page = show("Look", rest) }
print(`root {inner.tag}.{inner.classes[0]}.{inner.classes[1]}.{inner.classes[2]} pad {int(inner.pt)} margin {int(inner.mt)} color {ui_hex(inner.fg)}`)
print(`{has("text Hi")} | {has("text Hi 0")} | opacity {seen} | {has("nine 40 #ffffff")} {has("nine 40 #ff0000")} of {count("nine")}`)
print(`{has("image photo")} | {has("image icon")} | {has("text first")} | {has("text second")}`)
let menu = show("Menu", new UiInput)
let a = menu.children[1]
let c = menu.children[3]
print(`by id at {int(a.x)},{int(a.y)} | flipped at {int(c.x)},{int(c.y)} {int(c.cw)}x{int(c.ch)}`)
}
}