ludic/packages/ludic.render3d
2026-09-27 23:08:24 +03:00
..
shaders feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
actor.ludic perf(render3d): an actor knows its row - removal swaps the last one in (O(1)) instead of building a new list of every other actor, never freed; actor_keep puts one back after a world swap; actor_clear_all clears in place 2026-09-27 23:08:02 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
daylight.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
drawstats.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
env.ludic fix(render3d): the Vulkan renderer stops leaking as it loads and draws 2026-09-27 23:03:38 +03:00
FEATURES.md refactor(render3d): phase 16 - the collider store is gone; still things are bodies in ludic.physics 2026-09-27 00:08:36 +03:00
fmath.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
gltf.ludic perf(json): 23.2 - a parsed tree can be let go (Value.free / Json.free: its nodes and lists, not its strings), a string is parsed in one allocation instead of one per character, the parser's cursor is freed, and gltf_load frees the last file's tree and the text it parsed 2026-09-27 22:17:27 +03:00
gpu.ludic fix(render3d): the Vulkan renderer stops leaking as it loads and draws 2026-09-27 23:03:38 +03:00
gpu_manifest.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
gpu_vk.ludic fix(render3d): the Vulkan renderer stops leaking as it loads and draws 2026-09-27 23:03:38 +03:00
gpu_vk_draw.ludic fix(render3d): the Vulkan renderer stops leaking as it loads and draws 2026-09-27 23:03:38 +03:00
gpu_vk_res.ludic fix(render3d): the Vulkan renderer stops leaking as it loads and draws 2026-09-27 23:03:38 +03:00
grass.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
grass_gpu.ludic fix(render3d): the Vulkan renderer stops leaking as it loads and draws 2026-09-27 23:03:38 +03:00
hooks.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
mesh.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
overlay.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
package.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
post.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
prof.ludic wip(render3d): one frame recording while one draws on Vulkan (double-buffered ring and pools), R3D_VK_LABELS, grass measuring switches (R3D_NOGRASS, R3D_BLADES, R3D_GRASS_S0/D0) 2026-09-27 15:47:36 +03:00
programs.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
quat.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
r3d.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
render.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
safe_api.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
scatter.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
shadow.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
skin.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
sky.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
stream.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
streamline.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
terrain.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
texture.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
water.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00