ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
2 KiB
Text
38 lines
2 KiB
Text
# radar.ludic - the radar's tiers: a range for each compass tier (0 is no radar), which marks it
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# shows, and where each falls on a unit disc with ahead at the top
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export function compass_config_radar(compass_st: mut CompassState, ranges: []float, from_tier: int) -> void {
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compass_st.cmp_ranges = new []float
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for i in 0 .. len(ranges) { push(compass_st.cmp_ranges, ranges[i]) }
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compass_st.cmp_radar_from = from_tier
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}
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# how far the radar reaches with the viewer's compass, 0 without one; a tier past the table has
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# the last range
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export function compass_radar_range(compass_st: CompassState) -> float {
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if compass_st.cmp_ranges == null or len(compass_st.cmp_ranges) == 0 { return 0.0 }
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let t = CompassWorld.tier()
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if t < 0 { return 0.0 }
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if t >= len(compass_st.cmp_ranges) { return compass_st.cmp_ranges[len(compass_st.cmp_ranges) - 1] }
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return compass_st.cmp_ranges[t]
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}
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export function compass_radar_on(compass_st: CompassState) -> bool { return compass_radar_range(compass_st) > 0.0 }
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# the i-th mark is a blip: a radar is carried, it is shown there and it is in range
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export function compass_radar_has(compass_st: CompassState, i: int) -> bool {
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if i < 0 or i >= compass_count(compass_st) or not compass_radar_on(compass_st) { return false }
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let m = compass_st.cmp_list[i]
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if m.tier < compass_st.cmp_radar_from and m.prio < COMPASS_TRACKED { return false }
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return compass_dist(compass_st, i) <= compass_radar_range(compass_st)
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}
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# where on a unit disc: x right, y down, so ahead is (0, -1) and the edge is the range
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export function compass_radar_x(compass_st: CompassState, i: int) -> float { return -Math.sin(compass_bearing(compass_st, i)) * cmp_radar_frac(compass_st, i) }
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export function compass_radar_y(compass_st: CompassState, i: int) -> float { return -Math.cos(compass_bearing(compass_st, i)) * cmp_radar_frac(compass_st, i) }
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function cmp_radar_frac(compass_st: CompassState, i: int) -> float {
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let r = compass_radar_range(compass_st)
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if r <= 0.0 { return 0.0 }
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return Math.min(compass_dist(compass_st, i) / r, 1.0)
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}
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