ludic/packages/ludic.nav/native
Orkuncakilkaya d83eabfdf1 ludic.nav, ludic.wildlife (18.4): a walker's separation, and a species' spacing
nav_crowd_add takes how hard a walker keeps its distance, and WildSpecies.spacing (default 2) is a species' room from others walking by, which the valley hands the crowd. Both libraries are rebuilt; nav 15/15 on the Mac and the PC, DLL KERNEL32 only. wildlife 26/26.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:45:14 +03:00
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shim ludic.nav, ludic.wildlife (18.4): a walker's separation, and a species' spacing 2026-09-28 00:45:14 +03:00
build.sh ludic.nav (18.1): a DetourCrowd per kind of walker 2026-09-28 00:24:30 +03:00
LICENSE-recastnavigation feat(nav): 17.1/17.3 - ludic.nav over Recast & Detour v1.6.0 (zlib), built here from the pinned tag on the Mac and the PC (the DLL imports KERNEL32 alone): a navmesh per kind of walker from triangles with an area byte each and cylinders nothing stands in, saved and loaded as bytes; the nearest point, a path as corners (partial when the end cannot be reached), whether a straight line stays walkable, a cost per kind of ground. Tests on a hand-built meadow: round a post, over a ford, stopped at a bank, a saved mesh answering alike - Mac and PC 2026-09-27 15:29:11 +03:00