ludic/examples/library/arena.ludic
Orkuncakilkaya fb728bbefe chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30)
Repository-cleanup / DX pass folding three tracker items into one coherent
change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test`
29/0, `bin/x test-tools` 29/0).

#28 — curate & categorise examples/
- 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/,
  ecs/, events/, networking/, lang/, library/ (was lib/).
- chronorift dir-vs-file duplication resolved: the entry file and its import
  modules now live together under games/chronorift(.ludic).
- Every path reference updated repo-wide (test runner, editor-tool drivers,
  docs/site, design docs).
- New examples/README.md indexes the whole set with run commands.
- Showcase examples without a self-asserting entry (hello, events, net_rt) now
  get a compile-only rot guard in `bin/x test`, so nothing here rots silently.

#30 — text-diffable golden baseline
- The 4 binary selfhost/golden/*.ppm blobs are replaced by a single
  selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are
  byte-identical to the old PPMs, so the baseline is unchanged — only its form.
- game_case now compares framebuffer hashes; a regression shows as a changed
  hex line in review, not "binary files differ".
- New `bin/x golden` regenerates the manifest deliberately (review with
  `git diff selfhost/golden/renders.sha256`).

#27 — PPM & asset handling
- Headless renders now write build/out.ppm, never the repo root; `x app`,
  `x clean`, messaging and .gitignore updated to match. Nothing is written to
  the working root any more.
- Redundant local Kenney .zip archives removed (the art ships extracted;
  .gitignore already excludes *.zip). CC0 License.txt files retained.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 18:54:21 +03:00

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# ============================================================================
# arena.ludic — a game that links the Ludic shared library next to it.
#
# ludicc examples/library/combat.ludic --shared -o build/libcombat.dylib
# ludicc examples/library/arena.ludic -o build/arena -Lbuild -lcombat
#
# `extern fn` binds a name to a symbol resolved at link time. The library the
# symbols come from happens to be written in Ludic, but nothing here depends on
# that: the same declaration binds a C, Rust or Zig library just as well. This
# is how Ludic reaches the outside world without a C shim.
# ============================================================================
program Arena {
extern function damage(attack: int, armour: int, roll: int) -> int = "damage"
extern function hits_to_kill(hp: int, attack: int, armour: int) -> int = "hits_to_kill"
extern function xp_for(level: int, kills: int) -> int = "xp_for"
property Fighter { hp: int = 30, attack: int = 9, armour: int = 2 }
handler Boot phase Start {
spawn Hero { Fighter { hp: 40, attack: 12, armour: 3 } }
spawn Orc { Fighter { hp: 24, attack: 7, armour: 1 } }
}
handler Fight phase Update {
for (f) in query [Fighter] {
print(damage(f.attack, f.armour, 0))
print(damage(f.attack, f.armour, 20))
print(hits_to_kill(f.hp, f.attack, f.armour))
}
print(xp_for(3, 4))
quit()
}
}