ludic/packages
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feat(core): #77 ship canonical Position/Body/Collider from ludic.core package
The engine-owned esys_move (#65) reads Position/Body/Collider/Solids by name,
but no package defined them — every game and example re-declared identical
bundles by hand. Ship them as the source package ludic.core; games import
instead of copy-pasting, and extend by composition (attach their own
components on the same model). AOT → compiles into the consumer's ECS with no
seam; integer + Q16.16 deterministic. Adds examples/library/core_components
(driven by esys_move, composed with a game Health component) as a
controller_case (104/0).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 06:46:06 +03:00
..
ludic.core feat(core): #77 ship canonical Position/Body/Collider from ludic.core package 2026-09-02 06:46:06 +03:00
ludic.gameplay feat(controllers): #57 foundation — ludic.gameplay package + lever 5 (disable system) 2026-09-01 16:23:10 +03:00
ludic.npcai feat(controllers): #61 NPC AI — ludic.npcai package (base + extensible) 2026-09-01 17:12:32 +03:00
ludic.platformer feat(controllers): #58 platformer — ludic.platformer package (base + extensible) 2026-09-01 16:41:34 +03:00
ludic.rpg feat(controllers): #59 RPG systems — ludic.rpg 7-module suite (base + extensible) 2026-09-01 17:25:56 +03:00
ludic.shooter feat(controllers): #60 shooter — ludic.shooter package (base + extensible) 2026-09-01 17:04:49 +03:00