ludic/packages/ludic.jobs/save.ludic

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# save.ludic - a scope's jobs and boards in a section of their own, by key: a job the game has since
# removed is dropped, a new one starts offered
function jobs__reset_scope(jobs_st: mut JobsState, sc: int) -> void {
for i in 0 .. JOB_COUNT {
if Jobs[i].scope != sc { continue }
jobs_st.jobs__st[i] = JOBS_OFFERED
jobs_st.jobs__hv[i] = 0
jobs_st.jobs__back[i] = 0
}
for b in 0 .. BOARD_COUNT {
if JobBoards[b].scope != sc { continue }
for s in 0 .. JobBoards[b].slots { jobs__clear(jobs_st, jobs_st.jobs__off[b] + s) }
jobs_st.jobs__total[b] = 0
jobs_st.jobs__serial[b] = 0
}
jobs_st.jobs__primed = false
}
@alloc_ok("on a save: the jobs written out")
function jobs__save_scope(jobs_st: JobsState, sc: int) -> Val {
let v = Value.object()
let js = Value.object()
for i in 0 .. JOB_COUNT {
if Jobs[i].scope != sc or (jobs_st.jobs__st[i] == JOBS_OFFERED and jobs_st.jobs__back[i] == 0) { continue }
sv_put_ints(js, Jobs[i].key, [jobs_st.jobs__st[i], jobs_st.jobs__hv[i], jobs_st.jobs__back[i]])
}
Value.put(v, "jobs", js)
let bs = Value.object()
for b in 0 .. BOARD_COUNT {
if JobBoards[b].scope != sc { continue }
let o = Value.object()
sv_put_int(o, "total", jobs_st.jobs__total[b])
sv_put_int(o, "serial", jobs_st.jobs__serial[b])
let slots = new []int
for s in 0 .. JobBoards[b].slots {
let k = jobs_st.jobs__off[b] + s
let row = [jobs_st.jobs__pk[k], jobs_st.jobs__pp[k], jobs_st.jobs__pn[k], jobs_st.jobs__ph[k], jobs_st.jobs__pb[k], jobs_st.jobs__pm[k], jobs_st.jobs__pr[k], jobs_st.jobs__ps[k], jobs_st.jobs__pd[k]]
for f in 0 .. len(row) { push(slots, row[f]) }
}
sv_put_ints(o, "slots", slots)
Value.put(bs, JobBoards[b].key, o)
}
Value.put(v, "boards", bs)
return v
}
function jobs__load_scope(jobs_st: mut JobsState, sc: int, v: Val) -> void {
jobs__reset_scope(jobs_st, sc)
if Value.has(v, "jobs") != 0 {
let js = Value.get(v, "jobs")
for i in 0 .. JOB_COUNT {
let p = sv_ints(js, Jobs[i].key)
if Jobs[i].scope != sc or len(p) < 2 { continue }
jobs_set(jobs_st, i, p[0], p[1])
if len(p) > 2 { jobs_st.jobs__back[i] = p[2] }
}
}
if Value.has(v, "boards") == 0 { return }
let bs = Value.get(v, "boards")
for b in 0 .. BOARD_COUNT {
if JobBoards[b].scope != sc or Value.has(bs, JobBoards[b].key) == 0 { continue }
let o = Value.get(bs, JobBoards[b].key)
jobs_st.jobs__total[b] = sv_int(o, "total", 0)
jobs_st.jobs__serial[b] = sv_int(o, "serial", 0)
let r = sv_ints(o, "slots")
for s in 0 .. JobBoards[b].slots {
if s * 9 + 8 >= len(r) { break }
let k = jobs_st.jobs__off[b] + s
let q = s * 9
jobs_post_set(jobs_st, b, s, r[q], r[q + 1], r[q + 2], r[q + 3], r[q + 5], r[q + 6], r[q + 7], r[q + 8])
jobs_st.jobs__pb[k] = r[q + 4]
}
}
}