ludic/packages/ludic.minimap/pin_edit.ludic

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# pin_edit.ludic - changing a mark: its name, symbol and colour, rubbing it out, which one is open
# and which followed, and whether the map is waiting for a place to drop the next
export function minimap_pin_remove(minimap_st: mut MinimapState, i: int) -> void {
if i < 0 or i >= minimap_pin_count(minimap_st) { return }
let l = minimap_st.mm_pins
for k in i .. len(l) - 1 { l[k] = l[k + 1] }
List.pop(l)
if minimap_st.mm_open == i { minimap_st.mm_open = -1 } else if minimap_st.mm_open > i { minimap_st.mm_open -= 1 }
if minimap_st.mm_followed == i { minimap_st.mm_followed = -1 } else if minimap_st.mm_followed > i { minimap_st.mm_followed -= 1 }
}
export function minimap_pin_set_label(minimap_st: mut MinimapState, i: int, s: string) -> void { if i >= 0 and i < minimap_pin_count(minimap_st) { minimap_st.mm_pins[i].label = s } }
# the symbol chosen is the one the next mark takes
export function minimap_pin_set_icon(minimap_st: mut MinimapState, i: int, k: int) -> void {
if i < 0 or i >= minimap_pin_count(minimap_st) { return }
minimap_st.mm_pins[i].icon = Math.clamp(k, 0, minimap_st.mm_symbols - 1)
minimap_st.mm_last = minimap_st.mm_pins[i].icon
}
export function minimap_pin_set_colour(minimap_st: mut MinimapState, i: int, k: int) -> void { if i >= 0 and i < minimap_pin_count(minimap_st) { minimap_st.mm_pins[i].colour = Math.clamp(k, 0, minimap_st.mm_colours - 1) } }
export function minimap_pin_last_icon(minimap_st: MinimapState) -> int { return minimap_st.mm_last }
# the mark the map's legend has open, -1 none
export function minimap_pin_open(minimap_st: mut MinimapState) -> int {
if minimap_st.mm_open >= minimap_pin_count(minimap_st) { minimap_st.mm_open = -1 }
return minimap_st.mm_open
}
export function minimap_pin_select(minimap_st: mut MinimapState, i: int) -> void {
minimap_st.mm_open = -1
if i >= 0 and i < minimap_pin_count(minimap_st) { minimap_st.mm_open = i }
}
# the mark the compass carries, -1 none
export function minimap_pin_followed(minimap_st: mut MinimapState) -> int {
if minimap_st.mm_followed >= minimap_pin_count(minimap_st) { minimap_st.mm_followed = -1 }
return minimap_st.mm_followed
}
export function minimap_pin_follow(minimap_st: mut MinimapState, i: int) -> void {
minimap_st.mm_followed = -1
if i >= 0 and i < minimap_pin_count(minimap_st) { minimap_st.mm_followed = i }
}
# follow the open mark, or stop following it
export function minimap_pin_follow_toggle(minimap_st: mut MinimapState) -> void {
let i = minimap_pin_open(minimap_st)
if i < 0 { return }
if minimap_st.mm_followed == i { minimap_st.mm_followed = -1 } else { minimap_st.mm_followed = i }
}
export function minimap_placing(minimap_st: MinimapState) -> bool { return minimap_st.mm_placing }
# the next press on the map drops a mark; asked again, it does not
export function minimap_place_toggle(minimap_st: mut MinimapState) -> void {
minimap_st.mm_placing = not minimap_st.mm_placing
minimap_st.mm_open = -1
}
# the press that drops it, at a point on the window: the new mark is open, -1 if there was no room
export function minimap_place(minimap_st: mut MinimapState, rx: float, ry: float, label: string) -> int {
minimap_st.mm_placing = false
let i = minimap_pin_add(minimap_st, minimap_wx(minimap_st, rx), minimap_wz(minimap_st, ry), minimap_st.mm_last, label)
if i >= 0 { minimap_st.mm_open = i }
return i
}