ludic/packages/ludic.base/ecs_grid_where.ludic
Orkuncakilkaya f802bdd3ec feat(ecs): ludic.base Table<T> - dense rows of hot columns, generational handles, a spatial grid, kind indexes and an id map kept current by the setters; ludic.things on it
A mechanic that keeps many of something keeps them as rows of a Table<T> rather than a list it
scans. Removal swaps the last row in; a handle (22-bit slot, 9-bit generation) goes stale when its
entity is removed. tb_set_f / tb_set_xz / tb_set_i stamp a change tick and refile the row in every
index over that column in O(1): tb_grid (a doubly linked spatial hash, rings outward for nearest,
rehashing as it grows), tb_index (a cached query: the rows of each value of a kind column, gated by
an active column), tb_nearest_of / tb_within_of (a rare kind from its own list), tb_nearest_where
(a predicate on the record), tb_within_recs (into the caller's list), tb_changed_since /
tb_added_since, IntMap. No question allocates or writes: Ludic frees nothing, and the old lists'
per-call copies leaked every frame.

ludic.things keeps its Things as a Table<Thing> with x, z, kind and active as columns; every verb
writes the record and the row together (a Thing carries its handle and table, so thing_hide(t)
still needs no state), thing_set_on / thing_set_xz / thing_place_at are the silent forms the game
used to do by assignment, and things_verify holds the columns against the records.
things_near(_of) fill a caller's list, thing_of_kind walks a kind, things_count_of counts one, and
things_tick visits only the kinds that tick. thing_find answers the first-placed by uid.

Against a []Record scanned (M4 Pro): nearest 0.37 / 1.5 / 7.2 us at 10k / 100k / 1M (list 30 /
307 / 3075), by id 0.09 us at 100k (list 17), a move refiled in 11-44 ns. ecs_fuzz_test holds the
grid, the kind index and the record queries against a scan through 9000 random changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 15:52:51 +03:00

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# ludic.base/ecs_grid_where.ludic - the grid's questions put to the rows' records: the nearest one a
# predicate keeps, and every record within a radius into the caller's list. The predicate is called
# with the record only; it may read anything, and must change nothing the grid indexes.
export function tb_nearest_where<T>(tb: Table<T>, g: Grid, x: float, z: float, maxr: float, keep: fn(T) -> bool) -> int {
if g.count == 0 { return -1 }
let xs = tb.f[g.cx]
let zs = tb.f[g.cz]
var best = -1
var bd = grid_limit(maxr)
let cs = 1.0 / g.inv
let ix0 = grid_cell(g, x)
let iz0 = grid_cell(g, z)
var ring = 0
while ring <= GRID_RINGS {
if ring > 0 and grid_ring_past(ring, cs, bd) { return best }
for k in 0 .. grid_ring_n(ring) {
best = grid_visit_where(tb, g, xs, zs, x, z, grid_ring_x(ix0, ring, k), grid_ring_z(iz0, ring, k), best, bd, keep)
if best >= 0 { bd = grid_d2(xs, zs, best, x, z) }
}
ring += 1
}
for row in 0 .. len(g.key) {
if g.key[row] >= 0 and grid_d2(xs, zs, row, x, z) < bd and keep(tb.rec[row]) {
best = row
bd = grid_d2(xs, zs, row, x, z)
}
}
return best
}
function grid_visit_where<T>(tb: Table<T>, g: Grid, xs: floats, zs: floats, x: float, z: float, ix: int, iz: int, best: int, bd: float, keep: fn(T) -> bool) -> int {
let k = grid_key(ix, iz)
var b = best
var d = bd
var r = g.head[grid_bucket(g, ix, iz)]
while r > 0 {
let row = r - 1
if g.key[row] == k {
let d2 = grid_d2(xs, zs, row, x, z)
if d2 < d and keep(tb.rec[row]) {
d = d2
b = row
}
}
r = g.next[row]
}
return b
}
# every filed record within r of (x, z) matching (mc, mv), appended to `out` (cleared first) - the
# caller's list, kept in the caller's state and reused, so a frame's question allocates nothing
export function tb_within_recs<T>(tb: Table<T>, g: Grid, x: float, z: float, r: float, mc: int, mv: int, out: []T) -> int {
List.clear(out)
if g.count == 0 { return 0 }
var mcol: words = null
if mc >= 0 { mcol = tb.i[mc] }
let xs = tb.f[g.cx]
let zs = tb.f[g.cz]
let ix0 = grid_cell(g, x - r)
let ix1 = grid_cell(g, x + r)
let iz0 = grid_cell(g, z - r)
let iz1 = grid_cell(g, z + r)
let cells = (ix1 - ix0 + 1) * (iz1 - iz0 + 1)
if cells > g.count or cells < 0 {
for row in 0 .. len(g.key) {
if g.key[row] >= 0 and (mcol == null or mcol[row] == mv) and grid_d2(xs, zs, row, x, z) <= r * r { push(out, tb.rec[row]) }
}
return len(out)
}
for ix in ix0 .. ix1 + 1 {
for iz in iz0 .. iz1 + 1 { grid_recs_cell(tb, g, xs, zs, mcol, mv, x, z, r * r, ix, iz, out) }
}
return len(out)
}
function grid_recs_cell<T>(tb: Table<T>, g: Grid, xs: floats, zs: floats, mcol: words, mv: int, x: float, z: float, r2: float, ix: int, iz: int, out: []T) -> void {
let k = grid_key(ix, iz)
var r = g.head[grid_bucket(g, ix, iz)]
while r > 0 {
let row = r - 1
if g.key[row] == k and (mcol == null or mcol[row] == mv) and grid_d2(xs, zs, row, x, z) <= r2 { push(out, tb.rec[row]) }
r = g.next[row]
}
}
# every record of kind v (an index over column ix.col) within r, into `out`: a rare kind from its list
export function tb_within_of_recs<T>(tb: Table<T>, g: Grid, ix: IntIndex, x: float, z: float, r: float, v: int, out: []T) -> int {
let n = ix_count(ix, v)
if n > PLAN_LIST_MAX { return tb_within_recs(tb, g, x, z, r, ix.col, v, out) }
List.clear(out)
if n == 0 { return 0 }
let rows = ix.lists[v]
let xs = tb.f[g.cx]
let zs = tb.f[g.cz]
for k in 0 .. n {
let row = rows[k]
if g.gate >= 0 and tb.i[g.gate][row] == 0 { continue }
if grid_d2(xs, zs, row, x, z) <= r * r { push(out, tb.rec[row]) }
}
return len(out)
}