ludic/docs
Orkuncakilkaya 2980f050ed feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds
Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless
build honours them as before, a windowed build only when R3D_DEV is set to
anything but "0", so a shipped game never reaches a debug view, feature kill,
file writer or hardware fake. Documented in docs/SHIPPING.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 13:21:51 +03:00
..
language fix(input): keys are physical positions on every layout; Input.key_label names them 2026-09-15 23:26:53 +03:00
site feat(cli): install in one command, and call the CLI ludic 2026-09-05 22:01:52 +03:00
CONTROLLERS.md refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
MIGRATION-0.2-to-0.3.md docs: 0.2 -> 0.3 migration guide 2026-09-02 08:37:13 +03:00
PACKAGES.md feat(cli): install in one command, and call the CLI ludic 2026-09-05 22:01:52 +03:00
RFC-POSITION-TYPES.md feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom) 2026-09-02 06:55:37 +03:00
SHIPPING.md feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00