Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless build honours them as before, a windowed build only when R3D_DEV is set to anything but "0", so a shipped game never reaches a debug view, feature kill, file writer or hardware fake. Documented in docs/SHIPPING.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| language | ||
| site | ||
| CONTROLLERS.md | ||
| MIGRATION-0.2-to-0.3.md | ||
| PACKAGES.md | ||
| RFC-POSITION-TYPES.md | ||
| SHIPPING.md | ||