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lib/macos-arm64
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feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
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2026-09-28 01:16:26 +03:00 |
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native
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feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
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2026-09-28 01:16:26 +03:00 |
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shaders
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perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256
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2026-09-28 02:31:18 +03:00 |
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actor.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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assets.manifest
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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camera.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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daylight.ludic
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packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets
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2026-09-25 17:11:15 +03:00 |
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drawstats.ludic
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wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state
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2026-09-25 15:47:21 +03:00 |
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env.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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FEATURES.md
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refactor(render3d): phase 16 - the collider store is gone; still things are bodies in ludic.physics
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2026-09-27 00:08:36 +03:00 |
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fmath.ludic
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feat(lang): L7 memory is safe unless it says unsafe
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2026-09-24 12:53:27 +03:00 |
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gltf.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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gltf_cached.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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gltf_release.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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gpu.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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gpu_manifest.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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gpu_vk.ludic
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fix(render3d, runtime): a glTF document is freed whole, layouts found by number, block records reused
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2026-09-28 11:36:42 +03:00 |
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gpu_vk_bc.ludic
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feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain
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2026-09-28 01:23:45 +03:00 |
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gpu_vk_draw.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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gpu_vk_res.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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grass.ludic
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feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass
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2026-09-27 15:47:36 +03:00 |
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grass_gpu.ludic
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perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256
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2026-09-28 02:31:18 +03:00 |
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hooks.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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mesh.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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overlay.ludic
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wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over)
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2026-09-28 00:30:11 +03:00 |
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package.ludic
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feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
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2026-09-28 01:16:26 +03:00 |
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post.ludic
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feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
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2026-09-28 01:16:26 +03:00 |
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prof.ludic
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wip(render3d): one frame recording while one draws on Vulkan (double-buffered ring and pools), R3D_VK_LABELS, grass measuring switches (R3D_NOGRASS, R3D_BLADES, R3D_GRASS_S0/D0)
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2026-09-27 15:47:36 +03:00 |
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programs.ludic
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wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over)
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2026-09-28 00:30:11 +03:00 |
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quat.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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r3d.ludic
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Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks)
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2026-09-28 11:55:55 +03:00 |
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render.ludic
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wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over)
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2026-09-28 00:30:11 +03:00 |
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safe_api.ludic
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wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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2026-09-25 15:31:34 +03:00 |
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scatter.ludic
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fix(render3d): a scatter layer allocates its whole capacity up front again
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2026-09-27 23:56:07 +03:00 |
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shadow.ludic
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fix(leaks): what play allocated every frame and never freed - a shadow uniform's name, the Tick, a ridden vehicle's moves
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2026-09-27 23:51:37 +03:00 |
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skin.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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sky.ludic
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packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets
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2026-09-25 17:11:15 +03:00 |
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stream.ludic
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feat(render3d): 23.4 - model_release, shared textures counted, and scatter layers sized to what they hold
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2026-09-27 23:34:14 +03:00 |
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streamline.ludic
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wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state
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2026-09-25 15:47:21 +03:00 |
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terrain.ludic
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perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256
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2026-09-28 02:31:18 +03:00 |
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terrain_chunks.ludic
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feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5)
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2026-09-28 11:25:21 +03:00 |
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texture.ludic
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render3d: recycle texture and buffer ids, free a released model whole, actor_release
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2026-09-28 12:00:53 +03:00 |
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texture_dds.ludic
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feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain
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2026-09-28 01:23:45 +03:00 |
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water.ludic
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fix(render3d): nothing draws into a BC7 texture - sampler binding binds, and compressed images get no mips
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2026-09-28 10:34:23 +03:00 |