ludic/packages/ludic.aim/tests/aim_test.ludic

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# aim_test.ludic - a camera 1.5 m up looking down -z over flat ground with a ridge 42 m out: the ray
# against a cylinder, the forgiveness, near before far, the ground hiding a thing, the reach floor,
# which thing the use key means, and the probe agreeing with the ground
import "ludic.aim"
import "ludic.base"
program AimTest {
numbers float
var cx: float = 0.0
var cy: float = 1.5
var cz: float = 0.0
var fy: float = 0.0
function fk_x() -> float { return cx }
function fk_y() -> float { return cy }
function fk_z() -> float { return cz }
function fk_fy() -> float { return fy }
function fk_fz() -> float { return -Math.sqrt(1.0 - fy * fy) }
# a 6 m ridge along z = -42, thirty metres across, the whole width of the view
function fk_ground(x: float, z: float) -> float { return 6.0 * Math.max(0.0, 1.0 - Math.abs(z + 42.0) / 15.0) }
function fk_look(x: float, y: float, z: float) -> void {
cx = x
cy = y
cz = z
}
bind AimView { x: fn fk_x, y: fn fk_y, z: fn fk_z, fy: fn fk_fy, fz: fn fk_fz, ground: fn fk_ground }
function fresh() -> void {
cx = 0.0
cy = 1.5
cz = 0.0
fy = 0.0
aim_begin()
}
test "the ray enters a cylinder in front and misses one to the side or behind" {
fresh()
expect_near(aim_ray_cyl(0.0, 0.0, 2.0, -10.0, 0.5), 9.5, 0.01)
expect(aim_ray_cyl(3.0, 0.0, 2.0, -10.0, 0.5) < 0.0)
expect(aim_ray_cyl(0.0, 0.0, 2.0, 10.0, 0.5) < 0.0)
expect(aim_ray_cyl(0.0, 0.0, 1.0, -10.0, 0.5) < 0.0)
expect_near(aim_ray_cyl(0.0, 0.0, 2.0, 0.0, 0.5), 0.0, 0.001)
}
test "a thin thing far off is still aimable, by an angle and not a metre" {
fresh()
expect(aim_slack_m(20.0) > aim_slack_m(5.0) * 3.9)
expect(aim_offer(1, 7, 0.25, 0.0, 2.0, -20.0, 0.05, 1.5, 30.0))
expect(aim_off_centre() > 0.5)
fresh()
expect(not aim_offer(1, 7, 3.0, 0.0, 2.0, -20.0, 0.05, 1.5, 30.0))
}
test "the nearest thing the ray enters is the pick, whatever order they are offered in" {
fresh()
expect(aim_offer(1, 1, 0.0, 0.0, 2.0, -20.0, 0.5, 1.5, 30.0))
expect(aim_offer(1, 2, 0.0, 0.0, 2.0, -8.0, 0.5, 1.5, 30.0))
expect(not aim_offer(1, 3, 0.0, 0.0, 2.0, -15.0, 0.5, 1.5, 30.0))
expect_eq(aim_id(), 2)
expect_near(aim_dist(), 8.0, 0.01)
expect(not aim_offer(2, 4, 0.0, 0.0, 2.0, -25.0, 0.5, 1.5, 30.0))
expect(not aim_offer(2, 5, 0.0, 0.0, 2.0, -3.0, 0.5, 1.5, 2.0))
}
test "the ground in front hides a thing, and nothing within arm's length is hidden" {
fresh()
expect(not aim_clear_to(0.0, 1.0, -60.0))
expect(aim_clear_to(0.0, 1.0, -30.0))
expect(not aim_offer(1, 1, 0.0, 0.0, 2.0, -60.0, 2.0, 1.5, 80.0))
cy = -5.0
expect(aim_clear_to(0.0, -5.0, -2.0))
}
test "the crosshair decides which, the distance whether: every reach is floored at three metres" {
fresh()
expect_near(aim_reach_of(1.5), AIM_REACH_MIN, 0.001)
expect_near(aim_reach_of(3.4), 3.4, 0.001)
aim_offer(1, 1, 0.0, 0.0, 2.0, -2.6, 0.3, 1.5, 30.0)
expect(aim_in_reach())
expect_eq(aim_use(1), AIM_USE_THIS)
fresh()
aim_offer(1, 1, 0.0, 0.0, 2.0, -6.0, 0.3, 1.5, 30.0)
expect(not aim_in_reach())
expect_eq(aim_use(1), AIM_USE_NOTHING)
expect_eq(aim_use(3), AIM_USE_NEAREST)
fresh()
aim_offer(1, 1, 0.0, 0.0, 3.0, -20.0, 0.3, 1.5, 30.0)
expect_eq(aim_use(1), AIM_USE_NEAREST)
fresh()
aim_offer(2, 9, 0.0, 0.0, 2.0, -2.0, 0.3, AIM_NEVER, 30.0)
expect(not aim_in_reach())
expect_eq(aim_kind(), 2)
}
test "the probe finds the bank and agrees with the ground about every line it hides" {
fresh()
expect(aim_probe_ground(0.0, 0.0, fn fk_look))
expect(aim_probe_seen() > 100)
expect(aim_probe_blocked() > 0)
expect(not (aim_probe_disagree() > aim_probe_seen() / 50))
}
}