ludic/docs/language/app
Orkuncakilkaya 43d5eb5b88 feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on
macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on
Windows (process_win.ll), linked only when a program uses Process.*.

Http.save_to streams a response body into a file (NSURLSession with a run-time delegate
class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report
progress while it is pending. Freeing a pending request cancels it and parks the slot
until the worker has finished.

App.window_hide / App.window_show take the game's window off the screen and back without
closing it; the run goes on while hidden. Docs, examples, tests and a changeset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:32:23 +03:00
..
_section.md feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00
app-set_icon.md feat(app): App.set_icon, so a game without a bundle still has an icon 2026-09-12 12:55:12 +03:00
app-splash_hide.md feat(bundle): ship a game as a macOS .app, with a splash it controls 2026-09-10 16:57:27 +03:00
app-window_hide.md feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00
app-window_show.md feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00