A game no longer writes a host:
- The runtime reads Input itself: focus and keyboard navigation (Tab, arrows, Enter/Space,
autofocus), the pointer (hover, :active, click on release, drag), and scroll boxes with the
wheel, a draggable scrollbar, clipping and scroll-into-view.
- HTML's controls are built in (button, checkbox, radio, range, select, text, key capture), made
of plain parts a stylesheet styles, each reporting with on-change and event.value.
- ludic.ui/render3d.ludic draws with render3d's overlay: textures, named atlases (icon:NAME),
nine-slice border-image, rounded rects and rings, clipping, and a scale.
- Hooks for the program's language, sounds and clock (ui_translator, ui_sounds, ui_clock).
- ui_dev: hot reload, errors on screen, LUDIC_UI_DUMP.
- CSS:
- colours as #rgb / #rrggbbaa / rgb() / rgba() / names;
- border-radius and outline (following the radius), box-shadow, background-image and a tinted
border-image;
- group opacity, @keyframes / animation, transition;
- :focus, :focus-visible and :focus-within.
- HTML mixed content, and boolean attributes.
- render3d gains tex_width / tex_height, and the XML reader keeps text runs in order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
44 lines
1.3 KiB
Text
44 lines
1.3 KiB
Text
# tpl_lines.ludic - which line of its file an element is on
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# the text being read, and where its lines start, so an element can say which line it is on
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var tp_nl: []int = new []int
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function tp_lines(src: string) -> void {
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tp_nl = new []int
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for i in 0 .. len(src) {
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if src[i] == 10 { push(tp_nl, i) }
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}
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}
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function tp_line(at: int) -> int {
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var lo = 0
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var hi = len(tp_nl)
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while lo < hi {
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let mid = (lo + hi) / 2
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if tp_nl[mid] < at { lo = mid + 1 } else { hi = mid }
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}
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return lo + 1
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}
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# text beside elements (<button><img/>Resume</button>): each run of it a text of its own, in order
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function tp_mixed(x: Xml) -> bool {
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if Xml.child_count(x) == 0 or x.tag == "style" { return false }
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for i in 0 .. len(x.mixed) {
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if x.mixed[i].tag == "#text" { return true }
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}
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return false
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}
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function tp_read_mixed(t: UiTpl, x: Xml, file: string, err: []string) -> void {
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for i in 0 .. len(x.mixed) {
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let m = x.mixed[i]
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if m.tag == "#text" {
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let r = new UiTpl
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r.tag = "#text"
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r.where = t.where
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r.keys = new []string
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r.vals = new []UiExpr
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r.on_keys = new []string
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r.on_acts = new []UiAct
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r.kids = new []UiTpl
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r.text = ex_text(tpl_words(m.text), err)
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push(t.kids, r)
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} else { push(t.kids, tpl_read(m, file)) }
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}
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}
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