ludic/runtime/native/zstd.ludic
Orkuncakilkaya bf36bc8a8f refactor(runtime,packages,examples): named constants, package enums, idiom sweep
- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and
  byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`)
- ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk"
  for every build stat); Stats.base uses stats_field_name
- ludic.shooter: compare aim modes and fire patterns with AimMode.* and
  WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y
- ludic.npcai: DecisionMade / brain_set_state use AiState.*
- examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and
  BACKDROP named; strings.ludic header says what it prints
- whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only),
  `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every
  ```ludic fence reformatted with the fixed formatter (whitespace only)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:26 +03:00

719 lines
27 KiB
Text

# ============================================================================
# zstd.ludic — a self-contained pure-Ludic Zstandard decompressor (RFC 8878),
# for Tiled's `base64` + `zstd` layer compression (issue #74, the design's
# "largest single item, explicitly last"). A single-frame stream, no dictionary,
# no content-checksum validation (Tiled uses neither). Deterministic.
#
# Coverage: the frame header + raw / RLE / compressed blocks; raw + RLE + Huffman
# (direct-weight) literals; the full sequence path (predefined / RLE / FSE-
# described tables + repeat offsets + execution). This decompresses the layer
# data a tilemap actually produces — low-to-moderate entropy GID streams, which
# zstd encodes with raw literals + sequences. The one remaining gap is
# FSE-compressed Huffman weight tables (a high-entropy-literal case); such a
# block is detected and the decode returns -1 rather than emitting wrong bytes.
#
# `z_zstd(src, len, out, cap)` mirrors `z_inflate` / `z_gunzip`: returns the
# number of bytes written, or -1.
# ============================================================================
# ---- forward bit reader (LSB-first) — for FSE table descriptions -----------
var zf_src: pointer = null
var zf_pos: int = 0 # byte cursor
var zf_bit: int = 0 # bit within the current byte (0 = LSB)
function zf_init(src: pointer, at: int) -> void { zf_src = src; zf_pos = at; zf_bit = 0 }
function zf_read(n: int) -> int {
var v = 0
var k = 0
while k < n {
let b = (zf_src[zf_pos] >> zf_bit) & 1
v = v | (b << k)
zf_bit += 1
if zf_bit == 8 { zf_bit = 0; zf_pos += 1 }
k += 1
}
return v
}
# byte position just past the bits consumed (rounding up a partial byte).
function zf_bytepos() -> int { if zf_bit == 0 { return zf_pos }; return zf_pos + 1 }
# ---- backward bit reader (MSB-first) — for FSE / Huffman streams ------------
var zb_src: pointer = null
var zb_s: int = 0 # first byte of the stream
var zb_L: int = 0 # stream length
var zb_skip: int = 0 # padding bits above the sentinel in the last byte
var zb_cur: int = 0 # data-bit index consumed so far
function zstd_highbit(v: int) -> int {
var r = -1
var x = v & 255
while x > 0 { r += 1; x = x >> 1 }
return r # position of the most-significant set bit (-1 if 0)
}
# init over stream bytes [s, s+L); the sentinel is the top set bit of the last.
function zb_init(src: pointer, s: int, L: int) -> int {
zb_src = src; zb_s = s; zb_L = L; zb_cur = 0
if L <= 0 { return -1 }
let hb = zstd_highbit(src[s + L - 1])
if hb < 0 { return -1 } # a zero last byte is invalid
zb_skip = 8 - hb # the sentinel bit + anything above it is padding
return 0
}
# one data bit (0/1), MSB-first from the end of the stream.
function zb_bit() -> int {
let j = zb_skip + zb_cur
let byteidx = (zb_L - 1) - (j >> 3)
let bit = 7 - (j & 7)
zb_cur += 1
if byteidx < 0 { return 0 }
return (zb_src[zb_s + byteidx] >> bit) & 1
}
# read n bits, first bit read = most-significant of the result.
function zb_read(n: int) -> int {
var v = 0
var k = 0
while k < n { v = (v << 1) | zb_bit(); k += 1 }
return v
}
function zb_total() -> int { return 8 * (zb_L - 1) + (8 - zb_skip) } # usable data bits
function zb_done() -> int { if zb_cur >= zb_total() { return 1 }; return 0 }
# ---- FSE decode table ------------------------------------------------------
property FseDT {
log: int = 0
sym: words # symbol per table cell
nb: words # bits to read to advance from this cell
ns: words # base new-state for this cell
}
# build an FSE decode table from normalized counts `norm[0..nsym)` (a count of
# -1 means "least-probable", one cell at the top of the table).
function fse_build(norm: words, nsym: int, tableLog: int) -> FseDT {
let size = 1 << tableLog
let dt = new FseDT
dt.log = tableLog
dt.sym = words(size)
dt.nb = words(size)
dt.ns = words(size)
let symnext = words(nsym + 1)
# place the -1 (low-prob) symbols at the top of the table, descending
var highThreshold = size - 1
var s = 0
while s < nsym {
if norm[s] == (-1) {
dt.sym[highThreshold] = s
highThreshold -= 1
symnext[s] = 1
} else {
symnext[s] = norm[s]
}
s += 1
}
# spread the remaining symbols with the standard step
let step = (size >> 1) + (size >> 3) + 3
let mask = size - 1
var pos = 0
s = 0
while s < nsym {
if norm[s] > 0 {
var i = 0
while i < norm[s] {
dt.sym[pos] = s
pos = (pos + step) & mask
while pos > highThreshold { pos = (pos + step) & mask } # skip the low-prob zone
i += 1
}
}
s += 1
}
# assign nbBits + newState for each cell
var u = 0
while u < size {
let sy = dt.sym[u]
let nextState = symnext[sy]
symnext[sy] += 1
let nbits = tableLog - zstd_highbit32(nextState)
dt.nb[u] = nbits
dt.ns[u] = (nextState << nbits) - size
u += 1
}
free(symnext)
return dt
}
# highbit for a full 32-bit-ish value (nextState < size <= 2^tableLog)
function zstd_highbit32(v: int) -> int {
var r = -1
var x = v
while x > 0 { r += 1; x = x >> 1 }
return r
}
# read normalized counts (FSE_readNCount) forward from the current zf position.
# fills `norm[0..*nsym)`, returns the tableLog; `outn` receives the symbol count.
var fse_ncount_n: int = 0
function fse_read_ncount(norm: words, maxsym: int) -> int {
let accLog = zf_read(4) + 5
var remaining = (1 << accLog) + 1
var threshold = 1 << accLog
var bitsLeft = accLog + 1
var sym = 0
var prev0 = 0
while (remaining > 1) and (sym <= maxsym) {
if prev0 == 1 {
# a run of zero-probability symbols, encoded in groups of 2 bits (0..3),
# 3 meaning "continue"
var n0 = sym
var rep = zf_read(2)
while rep == 3 {
n0 += 3
rep = zf_read(2)
}
n0 += rep
while sym < n0 { norm[sym] = 0; sym += 1 }
prev0 = 0
} else {
let maxv = (2 * threshold - 1) - remaining
var count = 0
# low bitsLeft-1 bits, then maybe one more (the "large" range)
let low = zf_peek(bitsLeft - 1)
if low < maxv {
count = low
zf_skip(bitsLeft - 1)
} else {
count = zf_read(bitsLeft)
if count >= threshold { count -= maxv }
}
let val = count - 1 # -1 means low-prob (stored as -1)
norm[sym] = val
if val == (-1) { remaining -= 1 }
else { remaining -= val }
sym += 1
if val == 0 { prev0 = 1 }
# shrink the threshold as `remaining` falls
while remaining < threshold {
bitsLeft -= 1
threshold = threshold >> 1
}
}
}
while sym <= maxsym { norm[sym] = 0; sym += 1 }
fse_ncount_n = sym
return accLog
}
# peek/skip helpers for the forward reader (the ncount "large range" needs a peek)
function zf_peek(n: int) -> int {
let sp = zf_pos; let sb = zf_bit
let v = zf_read(n)
zf_pos = sp; zf_bit = sb
return v
}
function zf_skip(n: int) -> void { zf_read(n) }
# ---- FSE decompress (2 interleaved states) — Huffman weight stream ----------
# decode symbols from a backward stream already init'd, using DTable `dt`, into
# out[0..cap). Returns count. Two states advance alternately (FSE_decompress).
function fse_decompress(dt: FseDT, out: words, cap: int) -> int {
var s1 = zb_read(dt.log)
var s2 = zb_read(dt.log)
var n = 0
# two states alternate; when a state-advance read overruns the stream, the
# other state's residual symbol is the final one (FSE_decompress tail).
while true {
out[n] = dt.sym[s1]; n += 1
s1 = dt.ns[s1] + zb_read(dt.nb[s1])
if zb_cur > zb_total() { out[n] = dt.sym[s2]; n += 1; return n }
if n >= cap { return n }
out[n] = dt.sym[s2]; n += 1
s2 = dt.ns[s2] + zb_read(dt.nb[s2])
if zb_cur > zb_total() { out[n] = dt.sym[s1]; n += 1; return n }
if n >= cap { return n }
}
return n
}
# ---- predefined FSE distributions (RFC 8878 §3.1.1.3.2.2.1) -----------------
# A sequence FSE decode table as {baseValue, nbAdditionalBits, nbBits, nextState}
# per cell — the shape zstd's ZSTD_seqSymbol uses. The predefined tables are
# FIXED constants (a specific spread the encoder shares), NOT rebuilt from the
# default distributions, so they are transcribed verbatim below.
property SeqDT { log: int = 0, base: words, addbits: words, nb: words, ns: words }
# parse a ';'-separated list of (possibly negative) ints into a words array.
function zstd_lits(s: pointer) -> words {
var n = 1
var i = 0
while i < len(s) { if s[i] == ';' { n += 1 }; i += 1 }
let a = words(n)
var idx = 0
var cur = 0
var neg = 0
i = 0
while i < len(s) {
let c = s[i]
if c == ';' { if neg == 1 { cur = -cur }; a[idx] = cur; idx += 1; cur = 0; neg = 0 }
else { if c == '-' { neg = 1 } else { cur = cur * 10 + (c - 48) } }
i += 1
}
if neg == 1 { cur = -cur }
a[idx] = cur
return a
}
var zstd_pll: SeqDT = null
function zstd_predef_ll() -> SeqDT {
if zstd_pll != null { return zstd_pll }
let dt = new SeqDT
dt.log = 6
dt.base = zstd_lits("0;0;1;3;4;6;7;9;10;12;14;16;20;22;28;32;48;64;128;256;1024;4096;0;1;2;4;5;7;8;10;11;13;16;18;22;24;32;40;64;64;128;512;2048;0;1;2;3;5;6;8;9;11;12;15;18;20;24;28;40;48;65536;32768;16384;8192")
dt.addbits = zstd_lits("0;0;0;0;0;0;0;0;0;0;0;1;1;1;2;3;4;6;7;8;10;12;0;0;0;0;0;0;0;0;0;0;1;1;1;2;3;3;6;6;7;9;11;0;0;0;0;0;0;0;0;0;0;0;1;1;2;2;3;4;16;15;14;13")
dt.nb = zstd_lits("4;4;5;5;5;5;5;5;5;5;6;5;5;5;5;5;5;5;5;6;6;6;4;4;5;5;5;5;5;5;5;6;5;5;5;5;5;5;4;4;5;6;6;4;4;5;5;5;5;5;5;5;5;6;5;5;5;5;5;5;6;6;6;6")
dt.ns = zstd_lits("0;16;32;0;0;0;0;0;0;0;0;0;0;0;0;0;0;32;0;0;0;0;32;0;0;32;0;32;0;32;0;0;32;0;32;0;32;0;0;16;32;0;0;48;16;32;32;32;32;32;32;32;32;0;32;32;32;32;32;32;0;0;0;0")
zstd_pll = dt
return dt
}
var zstd_pof: SeqDT = null
function zstd_predef_of() -> SeqDT {
if zstd_pof != null { return zstd_pof }
let dt = new SeqDT
dt.log = 5
dt.base = zstd_lits("0;61;509;32765;2097149;5;125;4093;262141;8388605;29;253;16381;1048573;1;125;2045;131069;4194301;13;253;8189;524285;1;61;1021;65533;268435453;134217725;67108861;33554429;16777213")
dt.addbits = zstd_lits("0;6;9;15;21;3;7;12;18;23;5;8;14;20;2;7;11;17;22;4;8;13;19;1;6;10;16;28;27;26;25;24")
dt.nb = zstd_lits("5;4;5;5;5;5;4;5;5;5;5;4;5;5;5;4;5;5;5;5;4;5;5;5;4;5;5;5;5;5;5;5")
dt.ns = zstd_lits("0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;16;0;0;0;0;16;0;0;0;16;0;0;0;0;0;0;0")
zstd_pof = dt
return dt
}
var zstd_pml: SeqDT = null
function zstd_predef_ml() -> SeqDT {
if zstd_pml != null { return zstd_pml }
let dt = new SeqDT
dt.log = 6
dt.base = zstd_lits("3;4;5;6;8;9;11;13;16;19;22;25;28;31;34;37;41;47;59;83;131;515;4;5;6;7;9;10;12;15;18;21;24;27;30;33;35;39;43;51;67;99;259;4;4;5;7;8;10;11;14;17;20;23;26;29;32;65539;32771;16387;8195;4099;2051;1027")
dt.addbits = zstd_lits("0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;1;2;3;4;7;9;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;1;2;3;4;5;8;0;0;0;0;0;0;0;0;0;0;0;0;0;0;16;15;14;13;12;11;10")
dt.nb = zstd_lits("6;4;5;5;5;5;5;6;6;6;6;6;6;6;6;6;6;6;6;6;6;6;4;4;5;5;5;5;6;6;6;6;6;6;6;6;6;6;6;6;6;6;6;4;4;4;5;5;5;5;6;6;6;6;6;6;6;6;6;6;6;6;6;6")
dt.ns = zstd_lits("0;0;32;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;16;0;32;0;32;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;32;48;16;32;32;32;32;0;0;0;0;0;0;0;0;0;0;0;0;0;0")
zstd_pml = dt
return dt
}
var zstd_ll_base: words = null
var zstd_ll_bits: words = null
var zstd_ml_base: words = null
var zstd_ml_bits: words = null
function zstd_seq_tables_init() -> void {
if zstd_ll_base != null { return }
let llb = words(36)
var i = 0
while i < 16 { llb[i] = i; i += 1 }
llb[16] = 16; llb[17] = 18; llb[18] = 20; llb[19] = 22; llb[20] = 24; llb[21] = 28
llb[22] = 32; llb[23] = 40; llb[24] = 48; llb[25] = 64; llb[26] = 128; llb[27] = 256
llb[28] = 512; llb[29] = 1024; llb[30] = 2048; llb[31] = 4096; llb[32] = 8192
llb[33] = 16384; llb[34] = 32768; llb[35] = 65536
let llx = words(36)
i = 0
while i < 16 { llx[i] = 0; i += 1 }
llx[16] = 1; llx[17] = 1; llx[18] = 1; llx[19] = 1; llx[20] = 2; llx[21] = 2
llx[22] = 3; llx[23] = 3; llx[24] = 4; llx[25] = 6; llx[26] = 7; llx[27] = 8
llx[28] = 9; llx[29] = 10; llx[30] = 11; llx[31] = 12; llx[32] = 13; llx[33] = 14
llx[34] = 15; llx[35] = 16
let mlb = words(53)
i = 0
while i < 32 { mlb[i] = i + 3; i += 1 }
mlb[32] = 35; mlb[33] = 37; mlb[34] = 39; mlb[35] = 41; mlb[36] = 43; mlb[37] = 47
mlb[38] = 51; mlb[39] = 59; mlb[40] = 67; mlb[41] = 83; mlb[42] = 99; mlb[43] = 131
mlb[44] = 259; mlb[45] = 515; mlb[46] = 1027; mlb[47] = 2051; mlb[48] = 4099
mlb[49] = 8195; mlb[50] = 16387; mlb[51] = 32771; mlb[52] = 65539
let mlx = words(53)
i = 0
while i < 32 { mlx[i] = 0; i += 1 }
mlx[32] = 1; mlx[33] = 1; mlx[34] = 1; mlx[35] = 1; mlx[36] = 2; mlx[37] = 2
mlx[38] = 3; mlx[39] = 3; mlx[40] = 4; mlx[41] = 4; mlx[42] = 5; mlx[43] = 7
mlx[44] = 8; mlx[45] = 9; mlx[46] = 10; mlx[47] = 11; mlx[48] = 12; mlx[49] = 13
mlx[50] = 14; mlx[51] = 15; mlx[52] = 16
zstd_ll_base = llb; zstd_ll_bits = llx; zstd_ml_base = mlb; zstd_ml_bits = mlx
}
# ---- Huffman literal decode ------------------------------------------------
property HufDT { maxbits: int = 0, sym: words, nb: words }
# build a Huffman decode table from `nweights` weights (the last symbol's weight
# is derived so the code space is full).
function huf_build(weight: words, nweights: int) -> HufDT {
var total = 0
var i = 0
while i < nweights { if weight[i] > 0 { total = total + (1 << (weight[i] - 1)) }; i += 1 }
let maxbits = zstd_highbit32(total) + 1
let left = (1 << maxbits) - total
weight[nweights] = zstd_highbit32(left) + 1 # last symbol's weight
let nsym = nweights + 1
let size = 1 << maxbits
let dt = new HufDT
dt.maxbits = maxbits
dt.sym = words(size)
dt.nb = words(size)
# rank start positions: weight w occupies rankCount[w] << (w-1) cells, low weights first
let rankcount = words(maxbits + 2)
var w = 0
while w <= maxbits { rankcount[w] = 0; w += 1 }
i = 0
while i < nsym { rankcount[weight[i]] = rankcount[weight[i]] + 1; i += 1 }
let rankval = words(maxbits + 2)
var next = 0
w = 1
while w <= maxbits { rankval[w] = next; next = next + (rankcount[w] << (w - 1)); w += 1 }
i = 0
while i < nsym {
let ww = weight[i]
if ww > 0 {
let len = 1 << (ww - 1)
let nb = maxbits + 1 - ww
var k = 0
while k < len { dt.sym[rankval[ww] + k] = i; dt.nb[rankval[ww] + k] = nb; k += 1 }
rankval[ww] += len
}
i += 1
}
free(rankcount); free(rankval)
return dt
}
# parse a Huffman tree description at zf_pos (forward); returns the HufDT and
# leaves zf_pos just past the description.
function huf_read_tree() -> HufDT {
let header = zf_src[zf_pos]
zf_pos += 1
let weight = words(256)
if header >= 128 { # direct: (header-127) 4-bit weights
let n = header - 127
var i = 0
while i < n {
let bpos = zf_pos + (i >> 1)
var w = 0
if (i & 1) == 0 { w = zf_src[bpos] >> 4 } else { w = zf_src[bpos] & 15 }
weight[i] = w
i += 1
}
zf_pos = zf_pos + ((n + 1) >> 1)
return huf_build(weight, n)
}
# FSE-compressed weights: header = compressed size; decode via a fresh FSE.
# This path is not yet bit-exact, so flag it and let z_zstd bail with -1 rather
# than emit wrong literals (a low-entropy tilemap uses raw literals, not this).
zstd_err = 1
let cstart = zf_pos
let norm = words(256)
let log = fse_read_ncount(norm, 255) # forward table description
let wt = fse_build(norm, fse_ncount_n, log)
# the weight bitstream runs from the byte after the ncount to cstart+header
zb_init(zf_src, zf_bytepos(), cstart + header - zf_bytepos())
let n = fse_decompress(wt, weight, 256)
zf_pos = cstart + header
return huf_build(weight, n)
}
# decode `n` Huffman symbols from a backward stream already init'd into out.
function huf_decode_stream(dt: HufDT, out: pointer, at: int, n: int) -> void {
var i = 0
while i < n {
let bits = zstd_peek_rev(dt.maxbits)
out[at + i] = dt.sym[bits]
zb_cur += dt.nb[bits]
i += 1
}
}
# peek maxbits bits (MSB-first) without consuming — for the Huffman table index.
function zstd_peek_rev(n: int) -> int {
let save = zb_cur
let v = zb_read(n)
zb_cur = save
return v
}
# ---- literals section ------------------------------------------------------
# decoded literals live here; zstd_lit_decode fills them and returns the byte
# offset where the sequences section begins.
var zstd_lit: pointer = null
var zstd_litn: int = 0
function zstd_lit_decode(src: pointer, pos: int, blockend: int) -> int {
let lb = src[pos]
let ltype = lb & 3
let sf = (lb >> 2) & 3
var regen = 0
var hdr = 1
if (sf & 1) == 0 { # 1-byte header (sf 0 or 2)
regen = lb >> 3
hdr = 1
} else { if sf == 1 { # 2-byte
regen = (lb >> 4) | (src[pos + 1] << 4)
hdr = 2
} else { # sf 3: 3-byte
regen = (lb >> 4) | (src[pos + 1] << 4) | (src[pos + 2] << 12)
hdr = 3
} }
if ltype == 0 { # raw literals: copy regen bytes
zstd_lit = offset(src, pos + hdr)
zstd_litn = regen
return pos + hdr + regen
}
if ltype == 1 { # RLE literals: one byte * regen
let buf = bytes(regen + 1)
let b = src[pos + hdr]
var i = 0
while i < regen { buf[i] = b; i += 1 }
zstd_lit = buf
zstd_litn = regen
return pos + hdr + 1
}
# Huffman literals (ltype 2 compressed, 3 treeless) — a 3/4/5-byte header with
# regenerated + compressed sizes and 1 or 4 streams.
return zstd_lit_huff(src, pos, ltype, sf)
}
var zstd_huf_prev: HufDT = null
function zstd_lit_huff(src: pointer, pos: int, ltype: int, sf: int) -> int {
var regen = 0
var comp = 0
var hdr = 0
var streams = 4
if sf == 0 { # 1 stream, 3-byte header, 10+10
let v = src[pos] | (src[pos + 1] << 8) | (src[pos + 2] << 16)
regen = (v >> 4) & 1023; comp = (v >> 14) & 1023; hdr = 3; streams = 1
} else { if sf == 1 { # 4 streams, 3-byte, 10+10
let v = src[pos] | (src[pos + 1] << 8) | (src[pos + 2] << 16)
regen = (v >> 4) & 1023; comp = (v >> 14) & 1023; hdr = 3
} else { if sf == 2 { # 4 streams, 4-byte, 14+14
let v = src[pos] | (src[pos + 1] << 8) | (src[pos + 2] << 16) | (src[pos + 3] << 24)
regen = (v >> 4) & 16383; comp = (v >> 18) & 16383; hdr = 4
} else { # sf 3: 4 streams, 5-byte, 18+18
let lo = src[pos] | (src[pos + 1] << 8) | (src[pos + 2] << 16)
regen = (lo >> 4) & 262143
comp = ((src[pos + 2] >> 6) | (src[pos + 3] << 2) | (src[pos + 4] << 10)) & 262143
hdr = 5
} } }
let buf = bytes(regen + 4)
zstd_lit = buf
zstd_litn = regen
var hs = pos + hdr # start of the Huffman payload
var payn = comp
var dt = zstd_huf_prev
if ltype == 2 { # compressed: read the tree first
zf_init(src, hs)
dt = huf_read_tree()
let treesize = zf_bytepos() - hs
hs += treesize
payn = comp - treesize
zstd_huf_prev = dt
}
if streams == 1 {
zb_init(src, hs, payn)
huf_decode_stream(dt, buf, 0, regen)
} else {
# 4 streams with a 6-byte jump table (three 16-bit sizes; the 4th is derived)
let s1 = src[hs] | (src[hs + 1] << 8)
let s2 = src[hs + 2] | (src[hs + 3] << 8)
let s3 = src[hs + 4] | (src[hs + 5] << 8)
let s4 = payn - 6 - s1 - s2 - s3
let seg = (regen + 3) / 4
var o = hs + 6
zb_init(src, o, s1); huf_decode_stream(dt, buf, 0, seg)
o += s1
zb_init(src, o, s2); huf_decode_stream(dt, buf, seg, seg)
o += s2
zb_init(src, o, s3); huf_decode_stream(dt, buf, 2 * seg, seg)
o += s3
zb_init(src, o, s4); huf_decode_stream(dt, buf, 3 * seg, regen - 3 * seg)
}
return pos + hdr + comp
}
# ---- sequences + execution (exact port of ZSTD_decodeSequence) -------------
var zstd_rep0: int = 1
var zstd_rep1: int = 4
var zstd_rep2: int = 8
var zstd_seq_sp: int = 0
# build a sequence SeqDT for a symbol type from its compression mode:
# 0 predefined, 1 RLE, 2 FSE-described (forward table desc), 3 repeat previous.
# `kind` selects the baseline tables for RLE / mode-2: 0 = LL, 1 = OF, 2 = ML.
function zstd_seq_table(src: pointer, sp: int, mode: int, kind: int, prev: SeqDT) -> SeqDT {
if mode == 0 {
zstd_seq_sp = sp
if kind == 0 { return zstd_predef_ll() }
if kind == 1 { return zstd_predef_of() }
return zstd_predef_ml()
}
if mode == 3 { zstd_seq_sp = sp; return prev }
if mode == 1 { # RLE: a single symbol byte
let sym = src[sp]
zstd_seq_sp = sp + 1
let dt = new SeqDT
dt.log = 0; dt.base = words(1); dt.addbits = words(1); dt.nb = words(1); dt.ns = words(1)
dt.base[0] = zstd_seq_base(kind, sym); dt.addbits[0] = zstd_seq_bits(kind, sym)
dt.nb[0] = 0; dt.ns[0] = 0
return dt
}
# mode 2: FSE table description (forward), build, then map base/addbits per symbol
let norm = words(256)
zf_init(src, sp)
let log = fse_read_ncount(norm, 255)
zstd_seq_sp = zf_bytepos()
let ft = fse_build(norm, fse_ncount_n, log)
let size = 1 << log
let dt = new SeqDT
dt.log = log; dt.base = words(size); dt.addbits = words(size); dt.nb = ft.nb; dt.ns = ft.ns
var u = 0
while u < size {
dt.base[u] = zstd_seq_base(kind, ft.sym[u])
dt.addbits[u] = zstd_seq_bits(kind, ft.sym[u])
u += 1
}
return dt
}
# baseline / extra-bit tables per symbol type for RLE + FSE-described tables.
function zstd_seq_base(kind: int, sym: int) -> int {
if kind == 0 { return zstd_ll_base[sym] }
if kind == 2 { return zstd_ml_base[sym] }
return 1 << sym # OF: offset base = 1<<code
}
function zstd_seq_bits(kind: int, sym: int) -> int {
if kind == 0 { return zstd_ll_bits[sym] }
if kind == 2 { return zstd_ml_bits[sym] }
return sym # OF: extra bits = code
}
# decode one compressed block's literals + sequences into out[opos..].
function zstd_decomp_block(src: pointer, bstart: int, bsize: int, out: pointer, opos: int, cap: int) -> int {
zstd_seq_tables_init()
let blockend = bstart + bsize
var sp = zstd_lit_decode(src, bstart, blockend)
var nseq = src[sp]
if nseq < 128 { sp += 1 }
else { if nseq < 255 { nseq = ((nseq - 128) << 8) + src[sp + 1]; sp += 2 }
else { nseq = src[sp + 1] + (src[sp + 2] << 8) + 32512; sp += 3 } }
var op = opos
var litpos = 0
if nseq == 0 {
var i = 0
while i < zstd_litn { out[op] = zstd_lit[i]; op += 1; i += 1 }
return op
}
let modes = src[sp]; sp += 1
let llmode = (modes >> 6) & 3
let ofmode = (modes >> 4) & 3
let mlmode = (modes >> 2) & 3
let llt = zstd_seq_table(src, sp, llmode, 0, null); sp = zstd_seq_sp
let oft = zstd_seq_table(src, sp, ofmode, 1, null); sp = zstd_seq_sp
let mlt = zstd_seq_table(src, sp, mlmode, 2, null); sp = zstd_seq_sp
zstd_rep0 = 1; zstd_rep1 = 4; zstd_rep2 = 8
zb_init(src, sp, blockend - sp)
var llstate = zb_read(llt.log)
var ofstate = zb_read(oft.log)
var mlstate = zb_read(mlt.log)
var q = 0
while q < nseq {
var matchLen = mlt.base[mlstate]
var litLen = llt.base[llstate]
let ofBase = oft.base[ofstate]
let llBits = llt.addbits[llstate]
let mlBits = mlt.addbits[mlstate]
let ofBits = oft.addbits[ofstate]
var ll0 = 0
if llt.base[llstate] == 0 { ll0 = 1 }
var offset = 0
if ofBits > 1 {
offset = ofBase + zb_read(ofBits)
zstd_rep2 = zstd_rep1; zstd_rep1 = zstd_rep0; zstd_rep0 = offset
} else {
if ofBits == 0 {
if ll0 == 1 { offset = zstd_rep1; zstd_rep1 = zstd_rep0; zstd_rep0 = offset }
else { offset = zstd_rep0 }
} else {
let ov = ofBase + ll0 + zb_read(1)
var temp = 0
if ov == 1 { temp = zstd_rep1 }
else { if ov == 3 { temp = zstd_rep0 - 1 }
else { if ov >= 2 { temp = zstd_rep2 } else { temp = zstd_rep0 } } }
if temp == 0 { temp = -1 }
if ov == 1 { } else { zstd_rep2 = zstd_rep1 }
zstd_rep1 = zstd_rep0
zstd_rep0 = temp
offset = temp
}
}
if mlBits > 0 { matchLen += zb_read(mlBits) }
if llBits > 0 { litLen += zb_read(llBits) }
var i = 0
while i < litLen { out[op] = zstd_lit[litpos]; op += 1; litpos += 1; i += 1 }
var k = 0
while k < matchLen { out[op] = out[op - offset]; op += 1; k += 1 }
q += 1
if q < nseq {
llstate = llt.ns[llstate] + zb_read(llt.nb[llstate])
mlstate = mlt.ns[mlstate] + zb_read(mlt.nb[mlstate])
ofstate = oft.ns[ofstate] + zb_read(oft.nb[ofstate])
}
}
while litpos < zstd_litn { out[op] = zstd_lit[litpos]; op += 1; litpos += 1 }
return op
}
# ---- frame / block loop ----------------------------------------------------
var zstd_err: int = 0
# decompress a single zstd frame. Returns bytes written, or -1.
function z_zstd(src: pointer, len: int, out: pointer, cap: int) -> int {
if len < 6 { return -1 }
if src[0] != '(' { return -1 } # 0x28
if src[1] != 181 { return -1 } # 0xB5
if src[2] != '/' { return -1 } # 0x2F
if src[3] != 253 { return -1 } # 0xFD
let fhd = src[4]
let fcsFlag = (fhd >> 6) & 3
let single = (fhd >> 5) & 1
let dictFlag = fhd & 3
var pos = 5
if single == 0 { pos += 1 } # window descriptor
if dictFlag == 1 { pos += 1 }
if dictFlag == 2 { pos += 2 }
if dictFlag == 3 { pos += 4 }
if fcsFlag == 0 { if single == 1 { pos += 1 } }
if fcsFlag == 1 { pos += 2 }
if fcsFlag == 2 { pos += 4 }
if fcsFlag == 3 { pos += 8 }
# reset the repeat offsets per frame
zstd_rep0 = 1; zstd_rep1 = 4; zstd_rep2 = 8
zstd_huf_prev = null
zstd_err = 0
var op = 0
var last = 0
while last == 0 {
if pos + 3 > len { return -1 }
let bh = src[pos] | (src[pos + 1] << 8) | (src[pos + 2] << 16)
pos += 3
last = bh & 1
let btype = (bh >> 1) & 3
let bsize = bh >> 3
if btype == 0 { # raw block
var i = 0
while i < bsize { out[op] = src[pos + i]; op += 1; i += 1 }
pos += bsize
} else { if btype == 1 { # RLE block: one byte * bsize
let b = src[pos]
var i = 0
while i < bsize { out[op] = b; op += 1; i += 1 }
pos += 1
} else { if btype == 2 { # compressed block
op = zstd_decomp_block(src, pos, bsize, out, op, cap)
pos += bsize
} else { return -1 } } } # reserved
if op > cap { return -1 }
if zstd_err != 0 { return -1 }
}
return op
}