render3d's stream_new holds its pool through a local (`let live = s.chunks; push(live, new Chunk)`): the flow edge from s.chunks to live carried ESC to nothing, the Chunk records were LOCAL, and the arena reset them under the stream - the row and horse scenarios' crash at 0xdddd... in fn_stream_update. An ESC class is now HEAP too, so every alias of kept memory is, and a value stored through it is kept. Bidirectional alias edges were tried first and over-kept through returns (el_place, rim). - examples/lang/arena_alias.ludic: the stream_new shape; poisoned it read 3 3000, now 3 1518 - examples/modules/alloc_ok_private.ludic: @alloc_ok on a module's private function and on a statement in its private generic, declared at run time (it already passes: a guard) - the game: frame_allocs, frame_keeps, owned_leaks 0; the lab builds under `arena strict`; the row scenario poisoned (R3D_ARENA_CHECK=1, 2400 frames) runs clean, bad 0 kept 0 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8.2 MiB
8.2 MiB
| The file is too large to be shown. |