ludic/selfhost/main.ludic
Orkuncakilkaya df6955e609 Phase 7g: the compiler builds its IR with interpolation, not +
Answering your readability point directly: the compiler's own string-building —
left uglier by the 7c `+` migration, e.g. `emit_bind(("load i32, ptr " + ip))` —
now reads as interpolation:

  emit_bind(("load i32, ptr " + ip))            -> emit_bind(`load i32, ptr {ip}`)
  emit_bind(("icmp eq i32 " + (kv + (", " + itoa(ak)))))
                                                -> emit_bind(`icmp eq i32 {kv}, {itoa(ak)}`)
  perr(("assign to unknown " + t.s))            -> perr(`assign to unknown {t.s}`)

164 concat chains across selfhost converted by a tool that flattens the `+` tree,
keeps call/index parens (only grouping parens are rewritten), and converts only
**brace-free** literals — LLVM IR structure strings full of `{`/`}` stay as `+`
rather than becoming awkward `{{`/`}}`. No new language surface; interpolation
already desugars to the same concat.

Reseeded (22565 lines); C-free fixpoint holds byte-for-byte (the strongest proof
the reconstruction is exact); goldens identical; 18/18.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:30:37 +03:00

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# main.ludic — the self-hosted Ludic front-end.
#
# ludicc lexes, parses, checks and lowers a .ludic file to LLVM IR, then drives
# clang (the IR assembler + system linker, the same role rustc/swiftc give it)
# to produce a native binary. No C is compiled: the emitted IR is Ludic's, and
# clang only assembles and links it.
#
# ludicc app.ludic -o bin/app # native binary (windowed if a game)
# ludicc app.ludic -o bin/app --headless # force headless
# ludicc app.ludic --emit-llvm -o app.ll # stop at the IR
# ludic app.ludic # compile to a temp binary and run it
#
# The multi-call twist: when argv[0] is "ludic" it defaults to compile-and-run.
# With no -o and no run, IR still goes to stdout — the contract build.sh and
# reseed.sh rely on, so the bootstrap is untouched.
# basename: the part of a path after the last '/'.
fn base_name(path: ptr) -> ptr {
var last = 0 - 1
var i = 0
while peek8(path, i) != 0 { if peek8(path, i) == 47 { last = i }; i = i + 1 }
return substr(path, last + 1, i - (last + 1))
}
# drop a trailing ".ludic" if present
fn strip_ludic(name: ptr) -> ptr {
let n = len(name)
if n > 6 {
if (substr(name, n - 6, 6) == ".ludic") { return substr(name, 0, n - 6) }
}
return name
}
# env var with a fallback when unset
fn getenv_or(name: ptr, dflt: ptr) -> ptr {
let v = os_getenv(name)
if (v == null) { return dflt }
return v
}
# guarantee a directory string ends in '/' so path_join concatenates cleanly
fn ensure_slash(d: ptr) -> ptr {
let n = len(d)
if n == 0 { return d }
if peek8(d, n - 1) == 47 { return d }
return (d + ("/"))
}
fn die(msg: ptr) -> void {
file_write(file_stderr(), msg, len(msg))
os_exit(1)
}
entry {
var path = null
var out = null
var want = 0 # 0 = auto, 1 = windowed, 2 = headless
var emit_ir = false # --emit-llvm: stop after writing IR
var fmt = false # --fmt: lex + parse only, then exit (the doc-check gate)
var save = false # --save-temps: keep the intermediate .ll
var run = false # compile then execute the result
# multi-call: invoked as `ludic` -> run mode by default
if (base_name(os_arg(0)) == "ludic") { run = true }
var ai = 1
while ai < os_argc() {
let a = os_arg(ai)
if (a == ("--windowed")) { want = 1 }
else { if (a == ("--headless")) { want = 2 }
else { if (a == ("--emit-llvm")) { emit_ir = true }
else { if (a == ("--fmt")) { fmt = true }
else { if (a == ("--save-temps")) { save = true }
else { if (a == ("--run")) { run = true }
else { if (a == ("-o")) { ai = ai + 1; if ai < os_argc() { out = os_arg(ai) } }
else {
# an unknown flag is ignored (with a note) rather than mistaken for the
# input file — '-' is ASCII 45
if peek8(a, 0) == 45 {
let m = `ludicc: ignoring unknown flag {a}\n`
file_write(file_stderr(), m, len(m))
} else { path = a }
} } } } } } }
ai = ai + 1
}
if (path == null) {
die("usage: ludicc <file.ludic> [-o out] [--windowed|--headless] [--emit-llvm] [--save-temps]\n")
}
let src = read_file(path)
if (src == null) { die("ludicc: cannot open input\n") }
cur_dir = dir_of(path)
lex(src)
parse_program()
# --fmt is the doc-check gate: reaching here means it lexed and parsed. A parse
# error would already have exited nonzero, so a clean parse exits 0. (Canonical
# formatting output is not yet reimplemented on the self-hosted toolchain.)
if fmt { os_exit(0) }
maybe_splice_runtime()
# a game gets a window by default; a plain program stays headless. An explicit
# flag always wins. The stdout-IR path (no target) also stays headless, which
# is what reseed.sh compiles the compiler itself with.
let has_target = run or ((out != null))
if want == 1 { g_windowed = true }
else { if want == 2 { g_windowed = false }
else { g_windowed = has_target and has_systems() } }
emit_program()
# --emit-llvm, or no binary target: emit IR and stop (stdout when out is null).
if emit_ir { ir_flush(out); return }
if not has_target { ir_flush(null); return }
# a run with no explicit -o lands in a temp file
if run and (out == null) {
out = `/tmp/ludic-run-{strip_ludic(base_name(path))}`
}
# make the output directory if the user asked for e.g. bin/app
let odir = dir_of(out)
if len(odir) > 0 { os_system(`mkdir -p {odir}`) }
let ll = `{out}.ll`
if not ir_flush(ll) { die("ludicc: cannot write IR\n") }
let cc = getenv_or("LUDIC_CC", "clang")
let home = ensure_slash(getenv_or("LUDIC_HOME", dir_of(os_arg(0))))
# clang twice: assemble the IR, then link. A windowed build adds the macOS
# platform layer and the Cocoa framework.
# -Wno-override-module: our IR carries an explicit target triple, which clang
# would otherwise warn about on every build.
var cmd = `{cc} -O2 -Wno-override-module {ll}`
if g_windowed {
let cocoa = path_join(home, "runtime/native/cocoa.ll")
cmd = `{cmd} {cocoa} -framework Cocoa -Wl,-rpath,@loader_path`
}
cmd = `{cmd} -o {out}`
let rc = os_system(cmd)
if not save { os_system(`rm -f {ll}`) }
if rc != 0 { die("ludicc: link failed\n") }
# run mode: execute the binary we just built and forward its exit code
if run {
let st = os_system(out)
os_exit(((st >> 8) & 255))
}
}