..
golden
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
tests
Phase 6a: rename core vocabulary (game/main/component/archetype/system)
2026-08-27 18:22:13 +03:00
ast.ludic
Phase 4b: enum types name magic-int value spaces
2026-08-27 16:29:02 +03:00
bootstrap-cfree.sh
Phase 6a: rename core vocabulary (game/main/component/archetype/system)
2026-08-27 18:22:13 +03:00
bootstrap.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
buf.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
build.sh
Phase 6a: rename core vocabulary (game/main/component/archetype/system)
2026-08-27 18:22:13 +03:00
compile.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
emit_addr.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_core.ludic
Phase 4b: enum types name magic-int value spaces
2026-08-27 16:29:02 +03:00
emit_decl.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_ecs.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_expr.ludic
Phase 4b: enum types name magic-int value spaces
2026-08-27 16:29:02 +03:00
emit_game.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_head.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_intrin.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_intrin2.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_machine.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_math.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_new.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_query.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_save.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_spawn.ludic
Phase 6a: rename core vocabulary (game/main/component/archetype/system)
2026-08-27 18:22:13 +03:00
emit_stmt.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
emit_ui.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
game-build.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
io.ludic
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
lex.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
ludicc.seed.ll
Phase 6b: annotation DSL (@Queries, @Handles) + docs prose pass
2026-08-27 18:49:24 +03:00
main.ludic
Phase 6a: rename core vocabulary (game/main/component/archetype/system)
2026-08-27 18:22:13 +03:00
parse.ludic
Phase 6b: annotation DSL (@Queries, @Handles) + docs prose pass
2026-08-27 18:49:24 +03:00
parse_game.ludic
Phase 6b: annotation DSL (@Queries, @Handles) + docs prose pass
2026-08-27 18:49:24 +03:00
reseed.sh
Phase 6a: rename core vocabulary (game/main/component/archetype/system)
2026-08-27 18:22:13 +03:00
str.ludic
Phase 2: enforce statement separators (Rule B)
2026-08-27 15:41:29 +03:00
test.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00