ludic/selfhost
Orkuncakilkaya d46f0adb5e fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is
A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private
to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a
type named like one a package exports - is still refused, and the message names the package and the
way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it
without export inside a module of your own`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 06:57:35 +03:00
..
backend fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is 2026-09-26 06:57:35 +03:00
check fix(check): 0.R4 - a misspelled type in a parameter, a result or a field is refused where it is written 2026-09-26 05:58:35 +03:00
frontend fix(migrate): 0.R4 - --prune keeps a state declared after a plain parameter; a parameter named twice is refused 2026-09-26 05:32:08 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
tests fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
ludicc.seed.ll fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is 2026-09-26 06:57:35 +03:00
ludicc.win.seed.ll fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is 2026-09-26 06:57:35 +03:00
main.ludic feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune 2026-09-26 04:19:56 +03:00