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ludic.core
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feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
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2026-09-04 01:36:08 +03:00 |
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ludic.dungeon
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feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
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2026-09-04 01:36:08 +03:00 |
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ludic.gameplay
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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ludic.npcai
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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ludic.platformer
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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ludic.prefs
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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ludic.render3d
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Merge the R3D_DEV gate: render3d's debug switches only in headless or R3D_DEV builds
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2026-09-16 15:31:54 +03:00 |
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ludic.rpg
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |
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ludic.shooter
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refactor(runtime,packages,examples): named constants, package enums, idiom sweep
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2026-09-05 01:12:26 +03:00 |