ludic/selfhost/tests/control.ludic
Orkuncakilkaya e1d7797e29 Phase 6f: let = immutable, var = mutable (binding-only)
Bindings now signal mutability the way Rust/Swift do, instead of `let` meaning
"local" and `var` meaning "module-level":

  - `let x = e`  -> immutable binding; a later `x = …` is a compile error
    (`cannot assign to immutable 'x' … use var`).
  - `var x = e`  -> mutable binding, at local OR module scope (position decides
    scope; the keyword decides mutability).
  - `const`      -> unchanged (compile-time).

Immutability is of the *binding*, not the object: `let n = new Node; n.kind = 1`
is fine (mutation through the reference); only rebinding `n` is rejected. The
check lives in emit_assign — a direct `name =` whose target is a `let` local
(loc_mut == 0) errors; field/index targets and `var`/param/loop bindings are
unaffected.

Delivered as three reseeds so the self-hosting compiler never had to compile
source its own rules would reject:
  A) add `var` as a local statement + per-local mutability tracking (loc_mut),
     no enforcement;
  B) migrate every reassigned `let` -> `var` across the compiler, runtime and
     examples (337 declarations), driven by a per-function, string/comment-aware
     scan (binding targets only, never `x.f =` / `x[i] =`);
  C) turn on the check. bootstrap-cfree (compiler vs its own source) and every
     golden build (which splices the runtime) then proved zero reassigned `let`
     was missed anywhere.

Also folded in: removed leftover debug instrumentation in block() (a `cur=` /
print_int(777…) trace on the separator-error path) and fixed parse.ludic's stale
header comment (no more `struct`). Reseeded (21711 lines); C-free fixpoint holds;
goldens identical; 17/17; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 23:52:59 +03:00

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program T {
fn fib(n: int) -> int { if n < 2 { return n }; return fib(n-1) + fib(n-2) }
entry {
print_int(fib(10)) # 55
var s = 0
for i in 0 .. 10 { if i == 5 { break }; if i % 2 == 0 { continue }; s = s + i }
print_int(s) # 1+3 = 4
var i = 0; var t = 0
while true { i = i + 1; if i > 5 { break }; t = t + i }
print_int(t) # 15
if false and (1/0 == 0) { print_int(999) } else { print_int(1) } # short-circuit: no div by zero
}
}