Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
27 lines
1.2 KiB
Text
27 lines
1.2 KiB
Text
# cancel.ludic — EV3: cancellable (decision) events.
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#
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# A `cancellable` event is fired BEFORE an action so a listener can veto it. The
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# listener calls `cancel`; the caller reads the verdict back — `emit E(…)` used as
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# an expression yields the cancelled flag (1 = vetoed, 0 = allowed). A foreign mod
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# vetoes the same way, by setting the payload's trailing `cancelled` field over
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# the ABI. This is the modding headline: observation becomes control.
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#
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# Running it prints: 0 1 92
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program Cancel {
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event cancellable BeforeHurt { amount: int = 0 }
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@On(BeforeHurt) handler Armor { if amount > 10 { cancel } } # veto any hit over 10
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entry {
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let v1 = emit BeforeHurt(amount: 5) # 5 <= 10 -> allowed
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print(v1) # 0
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let v2 = emit BeforeHurt(amount: 15) # 15 > 10 -> vetoed
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print(v2) # 1
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# the realistic shape: only apply the effect when the decision isn't vetoed
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var hp = 100
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if emit BeforeHurt(amount: 8) == 0 { hp = hp - 8 } # allowed -> 92
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if emit BeforeHurt(amount: 50) == 0 { hp = hp - 50 } # vetoed -> unchanged
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print(hp) # 92
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}
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}
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