ludic/selfhost/frontend/view_fill.ludic

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# view_fill.ludic - a component's field as a Value FILLED IN PLACE: a record is the object under its
# key with each field set, a list of records is the list under its key with each item filled, so a
# model built every frame makes Values only the first time (value_put of a fresh conversion kept a
# whole new tree each frame - the HUD's notifications were one). What cannot be filled converts.
function vw_set(v: int, ty: pointer, o: pointer, k: pointer, x: pointer, head: Node) -> pointer {
if (ty == "int") { return ` value_set_int({o}, "{k}", {x})\n` }
if (ty == "float") { return ` value_set_float({o}, "{k}", {x})\n` }
if (ty == "string") { return ` value_set_str({o}, "{k}", {x})\n` }
if i18n_is_key_ty(ty) { return ` value_set_str({o}, "{k}", string({x}))\n` } # a Key: its marked text, for t(expr)
if (ty == "bool") { return ` value_set_bool({o}, "{k}", {x})\n` }
if (ty == "[]int") { return ` value_set_ints({o}, "{k}", {x})\n` }
if (ty == "[]float") { return ` value_set_floats({o}, "{k}", {x})\n` }
if (ty == "[]string") { return ` value_set_strs({o}, "{k}", {x})\n` }
if (ty == "[]bool") { return ` value_set_bools({o}, "{k}", {x})\n` }
if (ty == "Val") { return ` value_put({o}, "{k}", {x})\n` }
if len(ty) > 2 and ty[0] == '[' and ty[1] == ']' {
let et: pointer = ty[2..len(ty)]
if find_comp(et) != null {
vw_fill_fn(v, et, head)
let name = `view_set_list_{vw_mangle(et)}`
vw_helper(`function {name}(o: Val, k: string, xs: {ty}) -> void {{\n let l = value_list_fit(o, k, len(xs))\n var i = 0\n while i < len(xs) {{\n let d = value_item(l, i, 6)\n if xs[i] == null {{ value_become(d, 0) }} else {{ view_fill_{vw_mangle(et)}(d, xs[i]) }}\n i += 1\n }}\n}}\n`, name, head)
return ` {name}({o}, "{k}", {x})\n`
}
}
if find_comp(ty) != null {
vw_fill_fn(v, ty, head)
let m = vw_mangle(ty)
let name = `view_set_{m}`
vw_helper(`function {name}(o: Val, k: string, r: {ty}) -> void {{\n if r == null {{\n value_slot(o, k, 0)\n return\n }}\n view_fill_{m}(value_slot(o, k, 6), r)\n}}\n`, name, head)
return ` {name}({o}, "{k}", {x})\n`
}
let c = vw_conv(v, ty, x, head)
if c == null { return null }
return ` value_put({o}, "{k}", {c})\n`
}
# view_fill_T(d, r): every field of r a template could read, set into the object d in place. Its name
# is taken before its body is written, so a record that holds its own kind fills through itself
function vw_fill_fn(v: int, ty: pointer, head: Node) -> void {
let name = `view_fill_{vw_mangle(ty)}`
if vw_have(name) { return }
push(g_vw_helpers, name)
let comp = find_comp(ty)
var src = `function {name}(d: Val, r: {ty}) -> void {{\n`
var i = 0
while i < len(comp.kids) {
let f = comp.kids[i]
if f.ty != null {
let line = vw_set(v, f.ty, "d", f.s, `r.{f.s}`, head)
if line != null { src = src + line }
}
i += 1
}
vw_parse(src + "}\n", head.file, head.line, 1)
}