ludic/tools
Orkuncakilkaya e4265f5fdb feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions
A registry marked `@Machine(Deer.mood)` is the transitions of a machine over that enum field of the
records a state's Table<Deer> holds. Its record has from and to (the enum's variants), on: string (an
action's name, "" for a transition the tick asks), guard: fn(Row<Deer>, reads...) -> bool and
enter: fn(Row<Deer>, reads...) -> void; the states are the enum's variants and the start is the
field's default. The rows are data (an .lres or defs), the names the studio already edits.

Written by the compiler (machines.ludic, machines_write.ludic): for each action an `on` names, a row
reducer in the registry's file (named ..__machine__DeerSteps, so it sits beside the program's own
row reducer on the same action, after it): the row's state, the first transition from it on that
action whose guard passes, the field set, enter run - guards and enters called by name. When a row
leaves a state on a guard alone, `state DeerStepsMachine` (the kept row view) and
deer_steps_tick(m: mut DeerStepsMachine, s: mut Herd, reads...), one transition a row a tick.
Nothing allocates.

The table is the whole machine: the field written anywhere else - an assignment, or a `machine`
block's become over it - is a type error (check_stmt.ludic, ck_machine_write). Guards and enters take
the row first, are the record's module's, keep a row reducer's rules (and may be handed the row);
a guard writes nothing through it. The graph is checked, each error at its row (in the .lres when
the rows are there): a state never reached from the start, a state with no way out, an `on` naming
no action or an action with no @Target, a self-transition with no guard, two ways out of a state on
one trigger behind an unguarded first. Also refused: @Machine off a registry, a field that is not a
plain enum with a default, a @Column field, no table (or two) of the record, a transitions record of
another shape, a machine outside its table's state's module.

ludic schema's code section gains `machines` (registry, record, field, enum, table, start, states,
actions, tick, module, at); ludic deps names a machine's reducer `reducer Deer in Herd.deer on Spook
(machine DeerSteps)`. vocab @Machine; docs annot-machine, kw-machine; LANGUAGE.md "A machine as
data"; examples actions/machine (+ deer_steps.lres) and ten rejects; test.ludic feat, reject and
schema cases (not run); changes/machines.md. Reseeded; bootstrap-cfree fixpoint holds (317642
lines); Maroon Lake's `ludic build --check` is clean against this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:37:37 +03:00
..
ci fix(ci): supply _NSGetExecutablePath on Linux, so the seed links and CI publishes 2026-09-13 03:32:18 +03:00
docgen feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions 2026-09-30 16:37:37 +03:00
editors Merge lang/i18nkeys (27024de) into lang/syntax: the vocabulary gains the text keys - the Key type, @TextKey (a registry's), the k"..." and kn"..." literals - and @Text's doc; docs/language pages for Key and @TextKey; ludic-dev syntax rewrote the grammars; reseeded, bootstrap-cfree fixpoint holds 2026-09-30 00:02:48 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
lab feat(ludic.lab): the visual lab as a package - a scene on a plate, never a world 2026-09-25 07:48:43 +03:00
ludic-cli feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions 2026-09-30 16:37:37 +03:00
ludic-tools feat(lang): 27.3 - a reducer on a table's row: reducer T in S.table on A, @Target, Row<T>, @RowVerb, @Column 2026-09-30 16:14:59 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
native feat(pkg): windows-x64 builds of ludic.physics (Jolt v5.6.0) and ludic.nativeecho, built on the PC by their native/build.sh 2026-09-27 13:29:55 +03:00
ui-preview ui-preview: hold <id or key> <pseudo> - hover, active, focus, focus-visible, checked or disabled held on from the next frame on top of the real input, by the element's key (so through model and load), let go with "" or reset; ludic.ui's held.ludic keeps them and the matcher asks it first; protocol-v1.md and smoke.txt 2026-09-29 22:04:20 +03:00
atlas.ludic refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00
test-grammar.js refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00