ludic/packages/ludic.lab/index.ludic
Orkuncakilkaya 6c690c5db6 render3d + lab: bakes as PNGs, and impostors, the sky's light and the carpet read from their bakes
ludic.lab: lab_png_write / lab_png_write_from (raw 8-bit, 1-4 channels, stored deflate) in png_write.ludic,
importable alone with its own LabPngState; png_convert.ludic's previews of float textures (R32F min..max,
RG16F x255, HDR x/(1+x) + sRGB); lab_ppm_to_png on the same encoder.
render3d: bake_load.ludic - impostor_from_baked / impostor_source / impostor_refill (a fog re-open reads
the bake), sky_baked_in and sky_precompute trying the bake at the start yaw (sky_compute is the
convolution, and sky_ibl_bytes always uses it), carpet_from_baked / carpet_bytes / carpet_finish,
bake_part_count / _len / _off. Compile-only: nothing run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:10:06 +03:00

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# ludic.lab - a scene on a plate (a lit disc, a sky, a sun at one hour, a clock of frames) and the
# cameras that photograph it; a game or a package adds scenes to LabScenes. See README.md.
module ludic_lab uses ludic_render3d, ludic_base
numbers float
import "ludic.render3d/r3d.ludic"
import "state.ludic"
import "scenes.ludic"
import "plate.ludic"
import "shots.ludic"
import "png_write.ludic"
import "png_convert.ludic"
import "png.ludic"
import "boot.ludic"
import "loop.ludic"