ludic.lab: lab_png_write / lab_png_write_from (raw 8-bit, 1-4 channels, stored deflate) in png_write.ludic, importable alone with its own LabPngState; png_convert.ludic's previews of float textures (R32F min..max, RG16F x255, HDR x/(1+x) + sRGB); lab_ppm_to_png on the same encoder. render3d: bake_load.ludic - impostor_from_baked / impostor_source / impostor_refill (a fog re-open reads the bake), sky_baked_in and sky_precompute trying the bake at the start yaw (sky_compute is the convolution, and sky_ibl_bytes always uses it), carpet_from_baked / carpet_bytes / carpet_finish, bake_part_count / _len / _off. Compile-only: nothing run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
483 B
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14 lines
483 B
Text
# ludic.lab - a scene on a plate (a lit disc, a sky, a sun at one hour, a clock of frames) and the
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# cameras that photograph it; a game or a package adds scenes to LabScenes. See README.md.
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module ludic_lab uses ludic_render3d, ludic_base
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numbers float
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import "ludic.render3d/r3d.ludic"
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import "state.ludic"
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import "scenes.ludic"
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import "plate.ludic"
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import "shots.ludic"
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import "png_write.ludic"
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import "png_convert.ludic"
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import "png.ludic"
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import "boot.ludic"
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import "loop.ludic"
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