ludic/tools/x/test.ludic
Orkuncakilkaya 1c1192e7c0
All checks were successful
bootstrap / cfree-fixpoint (push) Successful in 21s
ci / build-and-test (push) Successful in 49s
ci: add build + test + bootstrap-cfree workflows for the Forgejo runner
Until now the only workflow was docs.yml — nothing gated a change on the
compiler even building, on `x test` / `x test-tools`, or on the headline C-free
self-rebuild reproducing the seed. Add two Forgejo Actions workflows on the same
`docker` runner the docs job uses.

The toolchain is macOS-first: the self-hosted compiler emits the Darwin libc
standard-stream globals (`__stdoutp`/`__stderrp`), the one thing that stops its
IR from linking on Linux. Everything else is portable — clang-16 assembles the
seed cleanly and the C-free bootstrap reproduces it byte-for-byte on Linux too.
So rather than require a macOS runner (none is registered), bridge that single
gap with a tiny **C-free LLVM-IR shim** (tools/ci/linux_stdio_shim.ll) that
defines the Darwin-named globals over glibc's stdout/stderr, injected into every
clang link via LUDIC_CC. The language keeps its no-C-compiler guarantee.

Workflows:
- ci.yml — bootstrap the toolchain from the seed, then `x test` + `x test-tools`
  + the docs-cover-the-implementation checks, on push to main and PRs.
- bootstrap.yml — `x bootstrap-cfree`: assert the seed rebuilds itself
  byte-for-byte (returns non-zero on drift).

Make the suites host-aware so a Linux run is green without hiding anything: a
new is_darwin()/skip() pair (tools/x/prelude.ludic) makes the cases that are
genuinely macOS-ABI bound — the Cocoa-windowed `ludicc -o` link, the golden
render hashes (blessed on macOS; text raster differs by a hair elsewhere), the
Os known-folder/uname surface, Fs.list and the LSP workspace walk (both read the
BSD dirent layout) — print a visible `skip` off Darwin instead of failing. On
macOS every one of them still runs: suites stay 56 / 29 / 29 green there, and
run 51 / 28 (+skips) on Linux, bootstrap-cfree byte-identical on both.

The formatting gate is ludic-fmt *idempotence* (already in `x test-tools`), not
`fmt(x) == x`: this codebase deliberately preserves hand alignment, so a strict
"already formatted" check would fight that contract.

A prebuilt CI image with clang-16 + python3 baked in is the obvious follow-up
speed-up (ties into the packaging work in #33).

Closes #32

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 23:23:23 +03:00

190 lines
11 KiB
Text
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# test.ludic — the top-level regression suite. Replaces test.sh. The compiler is
# written in Ludic (selfhost/) and built from a checked-in LLVM-IR seed with
# clang; there is no C compiler in the repo. This suite proves the compiler
# builds from the seed, compiles every example to its byte-exact golden render,
# self-hosts to a fixpoint, and rebuilds itself with no C compiler.
#
# It drives the other commands through `bin/x <sub>` exactly where test.sh used
# to spawn a sibling script, so each stage stays an independent, observable run.
# compile a feature example as a game, run it (optional keys on stdin) and match
# its stdout against the expected space-joined output.
function feat_case(path: pointer, keys: pointer, exp: pointer, label: pointer) -> void {
let nm = flat(path)
if not game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_e_{nm}`) {
bad2(label, capture_line("grep -i error /tmp/x_gb.err | head -1")); return
}
var got = ""
if (keys == "") { got = capture_line(`/tmp/x_e_{nm} < /dev/null`) }
else { got = capture_line(`printf '{keys}' | /tmp/x_e_{nm}`) }
if (got == exp) { ok(label) } else { bad2(label, `got [{got}] want [{exp}]`) }
}
# a "does it still compile" smoke test (parse -> lower -> link), no run
function qsmoke(path: pointer) -> void {
let nm = flat(path)
if game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_q_{nm}`) {
ok(`{path} compiles (@Queries desugars to S_QUERY)`)
} else { bad2(path, capture_line("grep -i error /tmp/x_gb.err | head -1")) }
}
# a plain compile-only rot guard for a showcase example that has no self-asserting
# `entry` (so net_case can't drive it): prove it still parses, lowers and links.
function smoke(path: pointer) -> void {
let nm = flat(path)
if not shq(`bin/ludicc --headless examples/{path}.ludic --emit-llvm -o /tmp/x_sm_{nm}.ll > /tmp/x_sm_{nm}.err 2>&1`) {
bad2(path, capture_line(`tail -1 /tmp/x_sm_{nm}.err`)); return
}
ok(`{path} still compiles`)
}
# a pure-Ludic example that drives and asserts itself: compile headless to IR,
# let clang assemble it, run, and compare stdout. No C host and no C compiled.
function net_case(path: pointer, exp: pointer) -> void {
let nm = flat(path)
let ll = `/tmp/x_n_{nm}.ll`
let log = `/tmp/x_n_{nm}.out`
if not shq(`bin/ludicc --headless examples/{path}.ludic --emit-llvm -o {ll} > {log} 2>&1`) {
let t = capture_line(`tail -1 {log}`)
bad2(path, `build ({t})`); return
}
if not shq(`{cc()} -O2 {ll} -o /tmp/x_nb_{nm} >> {log} 2>&1`) {
let t = capture_line(`tail -1 {log}`)
bad2(path, `build ({t})`); return
}
let got = capture_line(`/tmp/x_nb_{nm} < /dev/null`)
if (got == exp) { ok(`{path} ({got})`) } else { bad2(path, `got [{got}] want [{exp}]`) }
}
function cmd_test() -> int {
PASS = 0
FAIL = 0
print("== the compiler is written in Ludic, not C ==")
if shq("test -e compiler") or shq("ls compiler/*.c >/dev/null 2>&1") {
bad("compiler/ C sources still present")
} else { ok("no C compiler in the repo (the compiler is selfhost/*.ludic)") }
let cleft = capture_line("find tools -name '*.c' 2>/dev/null | wc -l")
ok(`the only C in the tree is any editor tooling ({cleft} .c files)`)
print("== the compiler builds from the IR seed (no C compiler) ==")
run("rm -f bin/ludicc")
if shq("bin/x app examples/games/snake.ludic --headless >/dev/null 2>&1") and is_exec("bin/ludicc") {
ok("clang selfhost/ludicc.seed.ll -> bin/ludicc")
} else { bad("compiler did not build from the seed") }
print("== every example compiles to its golden render ==")
game_case("games/snake", "ddssaawwddss")
game_case("games/menu", "ssss")
game_case("games/chronorift", "ddddwwwwaassK")
print("== self-hosting and the bootstrap fixpoints ==")
run("bin/x selfhost-test > /tmp/x_sh.out 2>&1")
if shq("grep -q 'gen2.ll == gen3.ll' /tmp/x_sh.out") { ok("the compiler reproduces itself (fixpoint)") } else { bad("fixpoint") }
if shq("grep -q 'no C compiler' /tmp/x_sh.out") { ok("the compiler rebuilds itself from the seed, C-free") } else { bad("C-free bootstrap") }
let corr = capture_line("grep -c PASS /tmp/x_sh.out")
ok(`self-host suite: {corr} checks passed (see: x selfhost-test)`)
print("== documented syntax stays compilable (guards against spec/compiler drift) ==")
qsmoke("lang/qdecl")
feat_case("lang/annotations", "", "3 25 0 0", "annotations.ludic (@Queries / @Computed / @OnSpawn / @Handles)")
feat_case("lang/lifecycle", "", "1 700 50 950 2", "lifecycle.ludic (@OnStart/@OnAttach/@OnSpawn/@OnDespawn/@OnQuit in order)")
feat_case("lang/toggle", "", "6 0 7 1 0", "toggle.ludic (enable/disable + @OnDisable/@OnEnable across property/model)")
feat_case("lang/strings", "", "1 2 3 4 5 6 7 8 9", "strings.ludic (str ops, interpolation, slicing)")
feat_case("lang/rng_demo", "", "69 89 6 -1 0", "rng_demo.ludic (Random.value/int/sign)")
feat_case("lang/time_demo", "aaaaaa", "0 1 2 3 4 16", "time_demo.ludic (Time.frame/elapsed/delta)")
feat_case("lang/scenes", "aaaaaaaaaa", "1000 1 101 102 2 3 900 201 900 202 900", "scenes.ludic (scene/layer/on enter/on exit/become)")
feat_case("lang/detach", "", "15 1 25 0", "detach.ludic (attach/detach + @OnAttach/@OnDetach)")
feat_case("lang/reason", "", "503 1009", "reason.ludic (@OnDespawn reason: Despawned vs Quit)")
# standard-library namespaces, each a self-contained `entry` program asserted
# against known-answer vectors (crypto) or structural invariants (uuid/noise).
feat_case("library/crypto", "", "1 2 3 4 5 6 7 8 9", "crypto.ludic (Crypto SHA-256/HMAC/base64 KAT + CSPRNG shape)")
feat_case("library/uuid", "", "1 2 3 4 5 6 7 8 9 10", "uuid.ludic (Uuid v4/v7 format, version/variant, parse/equals)")
feat_case("library/noise", "", "1 2 3 4 5 6 7 8 9 10 11", "noise.ludic (Noise value/perlin/simplex/fbm/cellular determinism + range)")
feat_case("library/logging", "", "0 5 2 1", "logging.ludic (Log levels, set_level/level threshold, structured fields)")
# Os known-folders/arch and Fs.list read the BSD utsname/dirent layout, so
# their asserted values are macOS-specific; skip off Darwin (see is_darwin).
if is_darwin() {
feat_case("library/os", "", "1 2 3 4 5 6 7 8 9 10 11 12 13", "os.ludic (Os args/env round-trip, platform/arch, known dirs)")
} else { skip("os.ludic (Os known-folder / uname ABI is macOS/BSD-specific)") }
feat_case("library/unicode", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18", "unicode.ludic (UTF-8 len/validate/char_at/chars/case/truncate/graphemes)")
if is_darwin() {
feat_case("library/fs", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32", "fs.ludic (Path join/dir/base/ext/normalize, Fs read/write/list/copy, Mime of/sniff)")
} else { skip("fs.ludic (Fs.list reads the macOS/BSD dirent layout)") }
# issue #9: the Time/Date/Duration/Clock stdlib, driven from its own `entry`.
net_case("lang/offline_rewards", "13 650 2026-08-30 0")
# EV0b + NETWORKING N0–N6: each a self-contained pure-Ludic program, driven and
# asserted from its own `entry`. The transport is the compiler's built-in
# loopback, so a networked game runs with zero foreign code.
net_case("events/mod_events", "10 32 42")
net_case("networking/net_echo", "4 10 20 30 42")
net_case("networking/net_snapshot", "50 7 50")
net_case("networking/net_sync", "12 3 4 50 999")
net_case("networking/net_owner", "-1 7 0 1")
net_case("networking/net_rpc", "0 8")
net_case("networking/net_roles", "1 102")
net_case("networking/net_demo", "5 999 5")
feat_case("events/promote", "", "100 101 200 201", "promote.ludic (@Public -> model_<M>_spawn/despawn events)")
feat_case("events/cancel", "", "0 1 92", "cancel.ludic (cancellable event + cancel + emit-as-expression)")
# EV2 the world table: the mod reflection ABI, callable from Ludic by name.
net_case("ecs/world_get", "50 1 7")
net_case("ecs/world_scan", "2 110")
net_case("ecs/world_spawn", "1 42 1")
net_case("ecs/world_mixed", "99")
net_case("ecs/world_query", "2 110")
feat_case("events/recurse", "", "16", "recurse.ludic (EV6: re-entrant emit is depth-bounded, no runaway cycle)")
net_case("events/scoped", "2")
net_case("ecs/world_dyn", "0 1 30 100 1 30")
feat_case("events/prop_events", "", "300 400", "prop_events.ludic (@Public -> prop_<P>_attach/detach events)")
feat_case("events/scene_events", "", "10 1 20 2 30 3", "scene_events.ludic (public scene -> scene_<S>_enter/exit events)")
feat_case("events/program_events", "", "1 100 2 200", "program_events.ludic (@Public @OnStart/@OnQuit -> program_start/quit)")
feat_case("events/layer_events", "aaaa", "50 2 1 50", "layer_events.ludic (layer toggle + public layer -> layer_<L>_show/hide)")
# showcase examples with no self-asserting `entry` — compile-only so they can't
# silently rot after a compiler or reorg change.
print("== showcase examples still compile ==")
smoke("ecs/hello")
smoke("events/events")
smoke("networking/net_rt")
print("== self-hosted front-end binaries (ludicc / ludic) ==")
# the two commands are one multi-call native binary built from the seed with
# clang alone. ludicc compiles; ludic compiles-and-runs.
if shq("bin/x build-cli > /tmp/x_cli.out 2>&1") and is_exec("bin/ludicc") and is_exec("bin/ludic") {
ok("x build-cli builds bin/ludicc and bin/ludic from the seed (clang-only)")
} else { bad2("x build-cli", capture_line("tail -1 /tmp/x_cli.out")) }
# ludicc -o drives clang to a native binary. A game links windowed by default
# (LUDIC_HOME points the linker at runtime/native/cocoa.ll) — that path is
# macOS-only (Cocoa), so off Darwin we prove the same "-o yields a runnable
# native binary" with a headless link, which needs no window backend.
if is_darwin() {
if shq("LUDIC_HOME=. bin/ludicc examples/games/snake.ludic -o /tmp/x_cli_snake > /tmp/x_cli.out 2>&1") and shq("file /tmp/x_cli_snake 2>/dev/null | grep -q Mach-O") {
ok("ludicc app.ludic -o bin -> native executable")
} else { bad2("ludicc -o", capture_line("tail -1 /tmp/x_cli.out")) }
} else {
if shq("LUDIC_HOME=. bin/ludicc --headless examples/games/snake.ludic -o /tmp/x_cli_snake > /tmp/x_cli.out 2>&1") and shq("test -x /tmp/x_cli_snake") {
ok("ludicc app.ludic -o bin -> native executable (headless)")
} else { bad2("ludicc -o", capture_line("tail -1 /tmp/x_cli.out")) }
}
# --emit-llvm stops at the IR.
if shq("bin/ludicc examples/games/snake.ludic --emit-llvm -o /tmp/x_cli_snake.ll > /tmp/x_cli.out 2>&1") and shq("head -1 /tmp/x_cli_snake.ll | grep -q 'LLVM IR'") {
ok("ludicc --emit-llvm -> LLVM IR")
} else { bad2("ludicc --emit-llvm", capture_line("tail -1 /tmp/x_cli.out")) }
# ludic compiles, runs, and forwards the program's exit code.
write_file("/tmp/x_cli_exit.ludic", "entry { exit(42) }\n")
let rc = sh("LUDIC_HOME=. bin/ludic /tmp/x_cli_exit.ludic > /tmp/x_cli.out 2>&1")
if (rc == 42) { ok("ludic app.ludic -> compiles, runs, forwards exit code") }
else { bad2("ludic run: expected exit 42", `got {string(rc)}`) }
return report()
}