ludic/packages/ludic.telemetry/queries.ludic
Orkuncakilkaya e8c1d54a96 feat(ludic.telemetry): an event queue batched to a PostHog-shaped endpoint
Events are encoded once into lines held in memory; a batch is the first
lines joined, with the player id put in where a mark stood, POSTed on
Http's own thread every flush_ms or at flush_at events; a failure keeps
its lines and doubles the wait up to backoff_max; the queue is on disk
every save_ms and read back at the next start; off (the enabled port)
drops the request in flight, empties the queue and deletes the file; and
a run that may not send (can_send) keeps nothing. The player id is the
machine's own id (MachineGuid, IOPlatformUUID, /etc/machine-id) hashed
with the game's salt, else random; it lives in the game's id file beside
whatever else the game keeps there.

Ports: TelemetryWorld (can_send, enabled, now_ms, stamp) and
TelemetryTransport (send, poll, drop; unbound: Http). Config is a record
(host, key, path, lib, queue_file, id_file, id_salt, and the timings).
Facts: TELEMETRY_SENT, _FAILED, _ID. Not a System: it runs from a
launcher's first frame, before any world exists.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 05:33:16 +03:00

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# queries.ludic - what the game (a Settings row, a test) asks, and a reset back to before start
export function telemetry_id() -> string { return telemetry__id }
export function telemetry_session() -> string { return telemetry__session }
export function telemetry_ready() -> bool { return telemetry__ready }
export function telemetry_get_config() -> TelemetryConfig { return telemetry__conf() }
export function telemetry_fails() -> int { return telemetry__fails }
export function telemetry_next_ms() -> int { return telemetry__next_ms }
export function telemetry_in_flight() -> bool { return telemetry__h >= 0 }
export function telemetry_queued() -> int {
if telemetry__q == null { return 0 }
return len(telemetry__q)
}
# a queued line as it will be sent, player mark and all
export function telemetry_line(i: int) -> string { return telemetry__q[i] }
# back to before telemetry_start, ports and config kept (tests; a start after a failed boot)
export function telemetry_reset() -> void {
telemetry__drop_request()
telemetry__ready = false
telemetry__id = ""
telemetry__session = ""
telemetry__q = null
telemetry__dirty = false
telemetry__sent_n = 0
telemetry__next_ms = 0
telemetry__saved_ms = 0
telemetry__fails = 0
telemetry__clock_on = false
telemetry__proc = -1
q_clear(telemetry_facts())
}