Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
21 lines
852 B
Text
21 lines
852 B
Text
# scoped.ludic — a despawned entity drops out of subsequent event-driven work
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# (replaces tests/mod_c/scoped_mod.c, which tested entity-scoped foreign callbacks
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# swept on despawn). Here a @On(Tick) listener counts live Units each tick; after
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# the Unit is despawned, a further tick finds none. Fires twice before the kill,
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# not the third time. Prints 2.
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program Scoped {
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property Health { hp: int = 0 }
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model Unit { Health }
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var fires: int = 0
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event Tick { }
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@On(Tick) handler OnTick { for (Health) in query [Health, {Unit}] { fires = fires + 1 } }
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entry {
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spawn Unit { Health { hp: 1 } }
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emit Tick() # 1 live Unit -> fires = 1
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emit Tick() # fires = 2
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for (Health) in query [Health, {Unit}] { despawn self() } # kill the Unit
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emit Tick() # no live Units -> fires stays 2
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print(fires) # 2
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}
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}
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